| ebbandflow vs Kazuya | 356–232 | 60.54% |
| ebbandflow vs Jin | 278–306 | 47.60% |
| ebbandflow vs Bryan | 260–261 | 49.90% |
| ebbandflow vs Hwoarang | 239–275 | 46.50% |
| ebbandflow vs Reina | 247–189 | 56.65% |
| ebbandflow vs King | 200–228 | 46.73% |
| ebbandflow vs Paul | 172–181 | 48.73% |
| ebbandflow vs Yoshimitsu | 181–172 | 51.27% |
| ebbandflow vs Dragunov | 157–187 | 45.64% |
| ebbandflow vs Steve | 138–188 | 42.33% |
| ebbandflow vs Heihachi | 181–142 | 56.04% |
| ebbandflow vs Law | 161–149 | 51.94% |
| ebbandflow vs Lee | 158–146 | 51.97% |
| ebbandflow vs Devil Jin | 147–120 | 55.06% |
| ebbandflow vs Lili | 122–139 | 46.74% |
| ebbandflow vs Feng | 120–104 | 53.57% |
| ebbandflow vs Raven | 102–105 | 49.28% |
| ebbandflow vs Lars | 102–102 | 50.00% |
| ebbandflow vs Azucena | 111–93 | 54.41% |
| ebbandflow vs Jun | 85–116 | 42.29% |
| ebbandflow vs Xiaoyu | 93–104 | 47.21% |
| ebbandflow vs Alisa | 103–92 | 52.82% |
| ebbandflow vs Victor | 73–103 | 41.48% |
| ebbandflow vs Jack-8 | 92–78 | 54.12% |
| ebbandflow vs Asuka | 83–83 | 50.00% |
| ebbandflow vs Leo | 84–82 | 50.60% |
| ebbandflow vs Claudio | 77–83 | 48.12% |
| ebbandflow vs Leroy | 80–80 | 50.00% |
| ebbandflow vs Eddy | 77–83 | 48.12% |
| ebbandflow vs Nina | 48–107 | 30.97% |
| ebbandflow vs Clive | 64–61 | 51.20% |
| ebbandflow vs Zafina | 48–71 | 40.34% |
| ebbandflow vs Shaheen | 49–66 | 42.61% |
| ebbandflow vs Lidia | 39–57 | 40.62% |
| ebbandflow vs Kuma | 42–41 | 50.60% |
| ebbandflow vs Anna | 32–33 | 49.23% |
| ebbandflow vs Panda | 19–34 | 35.85% |
| ebbandflow vs Armor King | 10–14 | 41.67% |
| ebbandflow vs Miary Zo | 4–11 | 26.67% |
| ebbandflow vs Fahkumram | 4–9 | 30.77% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.