| RazorRythm vs King | 257–271 | 48.67% |
| RazorRythm vs Jin | 256–244 | 51.20% |
| RazorRythm vs Kazuya | 245–254 | 49.10% |
| RazorRythm vs Steve | 230–237 | 49.25% |
| RazorRythm vs Bryan | 213–230 | 48.08% |
| RazorRythm vs Law | 219–220 | 49.89% |
| RazorRythm vs Hwoarang | 240–195 | 55.17% |
| RazorRythm vs Heihachi | 172–184 | 48.31% |
| RazorRythm vs Reina | 178–169 | 51.30% |
| RazorRythm vs Dragunov | 157–169 | 48.16% |
| RazorRythm vs Paul | 148–165 | 47.28% |
| RazorRythm vs Azucena | 150–153 | 49.50% |
| RazorRythm vs Yoshimitsu | 140–148 | 48.61% |
| RazorRythm vs Lars | 129–159 | 44.79% |
| RazorRythm vs Lee | 106–180 | 37.06% |
| RazorRythm vs Lili | 134–139 | 49.08% |
| RazorRythm vs Asuka | 137–110 | 55.47% |
| RazorRythm vs Victor | 104–139 | 42.80% |
| RazorRythm vs Jun | 127–107 | 54.27% |
| RazorRythm vs Feng | 91–138 | 39.74% |
| RazorRythm vs Eddy | 141–71 | 66.51% |
| RazorRythm vs Xiaoyu | 102–107–1 | 48.80% |
| RazorRythm vs Leo | 112–93 | 54.63% |
| RazorRythm vs Lidia | 90–107 | 45.69% |
| RazorRythm vs Nina | 104–92 | 53.06% |
| RazorRythm vs Jack-8 | 103–89 | 53.65% |
| RazorRythm vs Leroy | 91–99 | 47.89% |
| RazorRythm vs Raven | 86–73 | 54.09% |
| RazorRythm vs Devil Jin | 63–93 | 40.38% |
| RazorRythm vs Clive | 68–78 | 46.58% |
| RazorRythm vs Alisa | 61–81 | 42.96% |
| RazorRythm vs Fahkumram | 58–75 | 43.61% |
| RazorRythm vs Armor King | 45–57 | 44.12% |
| RazorRythm vs Claudio | 52–49 | 51.49% |
| RazorRythm vs Shaheen | 48–50 | 48.98% |
| RazorRythm vs Zafina | 40–51 | 43.96% |
| RazorRythm vs Anna | 37–47 | 44.05% |
| RazorRythm vs Kuma | 23–42 | 35.38% |
| RazorRythm vs Miary Zo | 24–33 | 42.11% |
| RazorRythm vs Panda | 18–32 | 36.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.