| I can doo vs Bryan | 124–103 | 54.63% |
| I can doo vs Dragunov | 121–106 | 53.30% |
| I can doo vs Kazuya | 107–79–1 | 57.53% |
| I can doo vs Hwoarang | 112–72 | 60.87% |
| I can doo vs Jin | 87–69 | 55.77% |
| I can doo vs Victor | 70–67 | 51.09% |
| I can doo vs Steve | 82–51 | 61.65% |
| I can doo vs Reina | 69–63 | 52.27% |
| I can doo vs Paul | 74–55 | 57.36% |
| I can doo vs Feng | 55–66 | 45.45% |
| I can doo vs Devil Jin | 64–56 | 53.33% |
| I can doo vs King | 64–51–1 | 55.65% |
| I can doo vs Law | 68–46 | 59.65% |
| I can doo vs Asuka | 52–57 | 47.71% |
| I can doo vs Claudio | 47–53 | 47.00% |
| I can doo vs Azucena | 47–51 | 47.96% |
| I can doo vs Jack-8 | 53–35 | 60.23% |
| I can doo vs Lili | 43–45 | 48.86% |
| I can doo vs Nina | 46–41 | 52.87% |
| I can doo vs Lee | 37–50 | 42.53% |
| I can doo vs Yoshimitsu | 34–47 | 41.98% |
| I can doo vs Lars | 41–38 | 51.90% |
| I can doo vs Jun | 47–30 | 61.04% |
| I can doo vs Leo | 37–38 | 49.33% |
| I can doo vs Xiaoyu | 34–33 | 50.75% |
| I can doo vs Alisa | 32–27 | 54.24% |
| I can doo vs Leroy | 29–30 | 49.15% |
| I can doo vs Shaheen | 30–27 | 52.63% |
| I can doo vs Zafina | 25–21 | 54.35% |
| I can doo vs Kuma | 18–25 | 41.86% |
| I can doo vs Heihachi | 22–20 | 52.38% |
| I can doo vs Eddy | 19–20 | 48.72% |
| I can doo vs Raven | 15–17 | 46.88% |
| I can doo vs Armor King | 17–15 | 53.12% |
| I can doo vs Miary Zo | 18–13 | 58.06% |
| I can doo vs Fahkumram | 21–7 | 75.00% |
| I can doo vs Panda | 6–4 | 60.00% |
| I can doo vs Clive | 3–5 | 37.50% |
| I can doo vs Anna | 5–3 | 62.50% |
| I can doo vs Lidia | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.