| EvilGrappler vs Armor King | 43–52 | 45.26% |
| EvilGrappler vs Jin | 41–38 | 51.90% |
| EvilGrappler vs Kazuya | 38–37 | 50.67% |
| EvilGrappler vs King | 35–35 | 50.00% |
| EvilGrappler vs Miary Zo | 31–21 | 59.62% |
| EvilGrappler vs Dragunov | 25–24 | 51.02% |
| EvilGrappler vs Azucena | 26–18 | 59.09% |
| EvilGrappler vs Law | 15–25 | 37.50% |
| EvilGrappler vs Hwoarang | 21–19 | 52.50% |
| EvilGrappler vs Heihachi | 20–20 | 50.00% |
| EvilGrappler vs Reina | 17–22 | 43.59% |
| EvilGrappler vs Steve | 22–16 | 57.89% |
| EvilGrappler vs Fahkumram | 16–21 | 43.24% |
| EvilGrappler vs Yoshimitsu | 15–21 | 41.67% |
| EvilGrappler vs Victor | 18–17 | 51.43% |
| EvilGrappler vs Lee | 12–17 | 41.38% |
| EvilGrappler vs Bryan | 14–14 | 50.00% |
| EvilGrappler vs Eddy | 6–17 | 26.09% |
| EvilGrappler vs Devil Jin | 11–10 | 52.38% |
| EvilGrappler vs Jun | 12–9 | 57.14% |
| EvilGrappler vs Paul | 7–12 | 36.84% |
| EvilGrappler vs Asuka | 12–7 | 63.16% |
| EvilGrappler vs Raven | 8–11 | 42.11% |
| EvilGrappler vs Lidia | 11–7 | 61.11% |
| EvilGrappler vs Kuma | 9–7 | 56.25% |
| EvilGrappler vs Clive | 9–7 | 56.25% |
| EvilGrappler vs Nina | 8–6 | 57.14% |
| EvilGrappler vs Feng | 5–8 | 38.46% |
| EvilGrappler vs Xiaoyu | 5–7 | 41.67% |
| EvilGrappler vs Jack-8 | 6–6 | 50.00% |
| EvilGrappler vs Lili | 8–4 | 66.67% |
| EvilGrappler vs Lars | 8–4 | 66.67% |
| EvilGrappler vs Leroy | 4–8 | 33.33% |
| EvilGrappler vs Anna | 9–0 | 100.00% |
| EvilGrappler vs Leo | 4–1 | 80.00% |
| EvilGrappler vs Alisa | 2–3 | 40.00% |
| EvilGrappler vs Claudio | 1–4 | 20.00% |
| EvilGrappler vs Shaheen | 2–1 | 66.67% |
| EvilGrappler vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.