| Yahiko_Pain vs Kazuya | 54–51 | 51.43% |
| Yahiko_Pain vs Jin | 52–41 | 55.91% |
| Yahiko_Pain vs King | 50–39 | 56.18% |
| Yahiko_Pain vs Law | 54–34 | 61.36% |
| Yahiko_Pain vs Hwoarang | 33–40 | 45.21% |
| Yahiko_Pain vs Reina | 31–35 | 46.97% |
| Yahiko_Pain vs Eddy | 41–25 | 62.12% |
| Yahiko_Pain vs Bryan | 40–20 | 66.67% |
| Yahiko_Pain vs Paul | 30–27 | 52.63% |
| Yahiko_Pain vs Yoshimitsu | 23–27 | 46.00% |
| Yahiko_Pain vs Steve | 34–16 | 68.00% |
| Yahiko_Pain vs Victor | 25–21 | 54.35% |
| Yahiko_Pain vs Lili | 25–18 | 58.14% |
| Yahiko_Pain vs Dragunov | 19–24 | 44.19% |
| Yahiko_Pain vs Jun | 22–17 | 56.41% |
| Yahiko_Pain vs Azucena | 15–24 | 38.46% |
| Yahiko_Pain vs Devil Jin | 20–14 | 58.82% |
| Yahiko_Pain vs Alisa | 13–19 | 40.62% |
| Yahiko_Pain vs Xiaoyu | 12–18 | 40.00% |
| Yahiko_Pain vs Asuka | 12–17 | 41.38% |
| Yahiko_Pain vs Lee | 11–18 | 37.93% |
| Yahiko_Pain vs Lars | 11–14 | 44.00% |
| Yahiko_Pain vs Feng | 14–10 | 58.33% |
| Yahiko_Pain vs Leroy | 5–18 | 21.74% |
| Yahiko_Pain vs Nina | 12–10 | 54.55% |
| Yahiko_Pain vs Jack-8 | 12–7 | 63.16% |
| Yahiko_Pain vs Armor King | 9–9 | 50.00% |
| Yahiko_Pain vs Claudio | 10–7 | 58.82% |
| Yahiko_Pain vs Leo | 9–5 | 64.29% |
| Yahiko_Pain vs Anna | 8–5 | 61.54% |
| Yahiko_Pain vs Lidia | 6–5 | 54.55% |
| Yahiko_Pain vs Raven | 4–5 | 44.44% |
| Yahiko_Pain vs Zafina | 4–4 | 50.00% |
| Yahiko_Pain vs Heihachi | 2–6 | 25.00% |
| Yahiko_Pain vs Clive | 5–3 | 62.50% |
| Yahiko_Pain vs Shaheen | 5–1 | 83.33% |
| Yahiko_Pain vs Kuma | 3–2 | 60.00% |
| Yahiko_Pain vs Fahkumram | 4–0 | 100.00% |
| Yahiko_Pain vs Panda | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.