| AliceNoonPS vs Bryan | 32–9 | 78.05% |
| AliceNoonPS vs Anna | 23–12 | 65.71% |
| AliceNoonPS vs Hwoarang | 25–4 | 86.21% |
| AliceNoonPS vs Kazuya | 21–4 | 84.00% |
| AliceNoonPS vs Lars | 17–8 | 68.00% |
| AliceNoonPS vs Law | 17–6 | 73.91% |
| AliceNoonPS vs Jin | 17–4 | 80.95% |
| AliceNoonPS vs Reina | 16–4 | 80.00% |
| AliceNoonPS vs Dragunov | 12–7 | 63.16% |
| AliceNoonPS vs Jun | 12–4 | 75.00% |
| AliceNoonPS vs Alisa | 13–2 | 86.67% |
| AliceNoonPS vs Azucena | 12–3 | 80.00% |
| AliceNoonPS vs Steve | 12–2 | 85.71% |
| AliceNoonPS vs Lili | 11–3 | 78.57% |
| AliceNoonPS vs Eddy | 13–1 | 92.86% |
| AliceNoonPS vs Heihachi | 11–3 | 78.57% |
| AliceNoonPS vs King | 12–1 | 92.31% |
| AliceNoonPS vs Clive | 8–5 | 61.54% |
| AliceNoonPS vs Xiaoyu | 8–4 | 66.67% |
| AliceNoonPS vs Devil Jin | 11–1 | 91.67% |
| AliceNoonPS vs Fahkumram | 8–4 | 66.67% |
| AliceNoonPS vs Yoshimitsu | 11–0 | 100.00% |
| AliceNoonPS vs Asuka | 8–3 | 72.73% |
| AliceNoonPS vs Nina | 7–3 | 70.00% |
| AliceNoonPS vs Lidia | 7–2 | 77.78% |
| AliceNoonPS vs Paul | 5–3 | 62.50% |
| AliceNoonPS vs Claudio | 6–2 | 75.00% |
| AliceNoonPS vs Victor | 4–4 | 50.00% |
| AliceNoonPS vs Feng | 6–1 | 85.71% |
| AliceNoonPS vs Lee | 6–1 | 85.71% |
| AliceNoonPS vs Leo | 6–0 | 100.00% |
| AliceNoonPS vs Armor King | 4–1 | 80.00% |
| AliceNoonPS vs Jack-8 | 4–0 | 100.00% |
| AliceNoonPS vs Zafina | 4–0 | 100.00% |
| AliceNoonPS vs Leroy | 3–1 | 75.00% |
| AliceNoonPS vs Kuma | 3–0 | 100.00% |
| AliceNoonPS vs Miary Zo | 3–0 | 100.00% |
| AliceNoonPS vs Shaheen | 2–0 | 100.00% |
| AliceNoonPS vs Raven | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.