| SynysterEmbrace vs King | 27–42 | 39.13% |
| SynysterEmbrace vs Reina | 30–20 | 60.00% |
| SynysterEmbrace vs Jin | 14–23 | 37.84% |
| SynysterEmbrace vs Victor | 12–21 | 36.36% |
| SynysterEmbrace vs Hwoarang | 10–16 | 38.46% |
| SynysterEmbrace vs Lili | 12–10 | 54.55% |
| SynysterEmbrace vs Steve | 7–13 | 35.00% |
| SynysterEmbrace vs Kazuya | 10–9 | 52.63% |
| SynysterEmbrace vs Asuka | 8–11 | 42.11% |
| SynysterEmbrace vs Xiaoyu | 10–7 | 58.82% |
| SynysterEmbrace vs Lidia | 9–8 | 52.94% |
| SynysterEmbrace vs Clive | 6–11 | 35.29% |
| SynysterEmbrace vs Bryan | 9–7 | 56.25% |
| SynysterEmbrace vs Eddy | 3–13 | 18.75% |
| SynysterEmbrace vs Nina | 5–10 | 33.33% |
| SynysterEmbrace vs Kuma | 7–8 | 46.67% |
| SynysterEmbrace vs Leroy | 7–8 | 46.67% |
| SynysterEmbrace vs Yoshimitsu | 11–3 | 78.57% |
| SynysterEmbrace vs Leo | 4–10 | 28.57% |
| SynysterEmbrace vs Lars | 5–9 | 35.71% |
| SynysterEmbrace vs Alisa | 5–9 | 35.71% |
| SynysterEmbrace vs Zafina | 10–4 | 71.43% |
| SynysterEmbrace vs Paul | 9–4 | 69.23% |
| SynysterEmbrace vs Law | 8–4 | 66.67% |
| SynysterEmbrace vs Feng | 6–6 | 50.00% |
| SynysterEmbrace vs Lee | 7–5 | 58.33% |
| SynysterEmbrace vs Azucena | 7–5 | 58.33% |
| SynysterEmbrace vs Dragunov | 3–8 | 27.27% |
| SynysterEmbrace vs Claudio | 6–4 | 60.00% |
| SynysterEmbrace vs Jun | 6–4 | 60.00% |
| SynysterEmbrace vs Raven | 6–3 | 66.67% |
| SynysterEmbrace vs Heihachi | 4–4 | 50.00% |
| SynysterEmbrace vs Panda | 3–4 | 42.86% |
| SynysterEmbrace vs Jack-8 | 2–4 | 33.33% |
| SynysterEmbrace vs Devil Jin | 1–4 | 20.00% |
| SynysterEmbrace vs Shaheen | 4–1 | 80.00% |
| SynysterEmbrace vs Fahkumram | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.