| dan-kohou vs Bryan | 204–256 | 44.35% |
| dan-kohou vs Hwoarang | 173–235 | 42.40% |
| dan-kohou vs Paul | 201–136 | 59.64% |
| dan-kohou vs Kazuya | 187–144 | 56.50% |
| dan-kohou vs King | 210–112 | 65.22% |
| dan-kohou vs Steve | 157–159 | 49.68% |
| dan-kohou vs Dragunov | 150–153–1 | 49.50% |
| dan-kohou vs Asuka | 165–116 | 58.72% |
| dan-kohou vs Lars | 139–128 | 52.06% |
| dan-kohou vs Jin | 120–146 | 45.11% |
| dan-kohou vs Reina | 108–155 | 41.06% |
| dan-kohou vs Anna | 121–123 | 49.59% |
| dan-kohou vs Fahkumram | 128–111 | 53.56% |
| dan-kohou vs Law | 109–123 | 46.98% |
| dan-kohou vs Armor King | 109–120 | 47.60% |
| dan-kohou vs Lili | 120–105 | 53.33% |
| dan-kohou vs Yoshimitsu | 105–117 | 47.30% |
| dan-kohou vs Heihachi | 108–96 | 52.94% |
| dan-kohou vs Nina | 106–92 | 53.54% |
| dan-kohou vs Lee | 107–76 | 58.47% |
| dan-kohou vs Feng | 98–83 | 54.14% |
| dan-kohou vs Jun | 79–93 | 45.93% |
| dan-kohou vs Leo | 71–92 | 43.56% |
| dan-kohou vs Jack-8 | 72–89 | 44.72% |
| dan-kohou vs Eddy | 56–103 | 35.22% |
| dan-kohou vs Lidia | 63–96 | 39.62% |
| dan-kohou vs Xiaoyu | 100–58 | 63.29% |
| dan-kohou vs Azucena | 78–74 | 51.32% |
| dan-kohou vs Claudio | 65–79 | 45.14% |
| dan-kohou vs Alisa | 68–73 | 48.23% |
| dan-kohou vs Leroy | 54–77–1 | 41.22% |
| dan-kohou vs Devil Jin | 63–68 | 48.09% |
| dan-kohou vs Victor | 46–81 | 36.22% |
| dan-kohou vs Zafina | 35–65 | 35.00% |
| dan-kohou vs Miary Zo | 56–44 | 56.00% |
| dan-kohou vs Clive | 41–54 | 43.16% |
| dan-kohou vs Raven | 39–48 | 44.83% |
| dan-kohou vs Shaheen | 35–50 | 41.18% |
| dan-kohou vs Kuma | 35–34 | 50.72% |
| dan-kohou vs Panda | 24–18 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.