| DLC CHAR=CRINGE vs Anna | 45–43 | 51.14% |
| DLC CHAR=CRINGE vs Kazuya | 22–22 | 50.00% |
| DLC CHAR=CRINGE vs Hwoarang | 20–21 | 48.78% |
| DLC CHAR=CRINGE vs King | 21–19 | 52.50% |
| DLC CHAR=CRINGE vs Heihachi | 19–18 | 51.35% |
| DLC CHAR=CRINGE vs Steve | 17–18 | 48.57% |
| DLC CHAR=CRINGE vs Jin | 13–18 | 41.94% |
| DLC CHAR=CRINGE vs Azucena | 13–12 | 52.00% |
| DLC CHAR=CRINGE vs Devil Jin | 19–5 | 79.17% |
| DLC CHAR=CRINGE vs Leroy | 16–8 | 66.67% |
| DLC CHAR=CRINGE vs Yoshimitsu | 11–12 | 47.83% |
| DLC CHAR=CRINGE vs Dragunov | 14–7 | 66.67% |
| DLC CHAR=CRINGE vs Xiaoyu | 14–6 | 70.00% |
| DLC CHAR=CRINGE vs Bryan | 12–7 | 63.16% |
| DLC CHAR=CRINGE vs Lili | 6–12 | 33.33% |
| DLC CHAR=CRINGE vs Zafina | 9–9 | 50.00% |
| DLC CHAR=CRINGE vs Feng | 11–5 | 68.75% |
| DLC CHAR=CRINGE vs Paul | 9–6 | 60.00% |
| DLC CHAR=CRINGE vs Leo | 6–9 | 40.00% |
| DLC CHAR=CRINGE vs Reina | 11–4 | 73.33% |
| DLC CHAR=CRINGE vs Asuka | 10–4 | 71.43% |
| DLC CHAR=CRINGE vs Panda | 6–8 | 42.86% |
| DLC CHAR=CRINGE vs Law | 5–8 | 38.46% |
| DLC CHAR=CRINGE vs Lars | 5–8 | 38.46% |
| DLC CHAR=CRINGE vs Lidia | 8–5 | 61.54% |
| DLC CHAR=CRINGE vs Jack-8 | 8–4 | 66.67% |
| DLC CHAR=CRINGE vs Eddy | 7–5 | 58.33% |
| DLC CHAR=CRINGE vs Nina | 8–2 | 80.00% |
| DLC CHAR=CRINGE vs Lee | 9–1 | 90.00% |
| DLC CHAR=CRINGE vs Raven | 8–2 | 80.00% |
| DLC CHAR=CRINGE vs Alisa | 4–5 | 44.44% |
| DLC CHAR=CRINGE vs Jun | 4–3 | 57.14% |
| DLC CHAR=CRINGE vs Clive | 2–2 | 50.00% |
| DLC CHAR=CRINGE vs Shaheen | 2–1 | 66.67% |
| DLC CHAR=CRINGE vs Victor | 2–1 | 66.67% |
| DLC CHAR=CRINGE vs Kuma | 2–0 | 100.00% |
| DLC CHAR=CRINGE vs Claudio | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.