| ChaosGoat vs Jin | 341–291 | 53.96% |
| ChaosGoat vs Kazuya | 265–252 | 51.26% |
| ChaosGoat vs King | 215–194 | 52.57% |
| ChaosGoat vs Bryan | 228–179 | 56.02% |
| ChaosGoat vs Hwoarang | 238–157 | 60.25% |
| ChaosGoat vs Law | 203–162 | 55.62% |
| ChaosGoat vs Dragunov | 168–163 | 50.76% |
| ChaosGoat vs Heihachi | 154–177 | 46.53% |
| ChaosGoat vs Paul | 176–138 | 56.05% |
| ChaosGoat vs Lili | 154–157 | 49.52% |
| ChaosGoat vs Lee | 144–142 | 50.35% |
| ChaosGoat vs Steve | 149–130 | 53.41% |
| ChaosGoat vs Lars | 124–141 | 46.79% |
| ChaosGoat vs Yoshimitsu | 116–144 | 44.62% |
| ChaosGoat vs Reina | 118–126 | 48.36% |
| ChaosGoat vs Devil Jin | 121–114 | 51.49% |
| ChaosGoat vs Feng | 116–113 | 50.66% |
| ChaosGoat vs Asuka | 97–122 | 44.29% |
| ChaosGoat vs Jun | 119–97 | 55.09% |
| ChaosGoat vs Nina | 94–103–1 | 47.72% |
| ChaosGoat vs Lidia | 77–110 | 41.18% |
| ChaosGoat vs Alisa | 82–96 | 46.07% |
| ChaosGoat vs Leo | 88–81 | 52.07% |
| ChaosGoat vs Xiaoyu | 103–65 | 61.31% |
| ChaosGoat vs Raven | 79–89 | 47.02% |
| ChaosGoat vs Azucena | 87–78 | 52.73% |
| ChaosGoat vs Armor King | 63–102 | 38.18% |
| ChaosGoat vs Claudio | 72–84 | 46.15% |
| ChaosGoat vs Victor | 71–85 | 45.51% |
| ChaosGoat vs Eddy | 66–80 | 45.21% |
| ChaosGoat vs Leroy | 81–61 | 57.04% |
| ChaosGoat vs Anna | 53–75 | 41.41% |
| ChaosGoat vs Zafina | 55–71 | 43.65% |
| ChaosGoat vs Jack-8 | 54–65 | 45.38% |
| ChaosGoat vs Fahkumram | 53–64 | 45.30% |
| ChaosGoat vs Kuma | 55–53 | 50.93% |
| ChaosGoat vs Shaheen | 52–47 | 52.53% |
| ChaosGoat vs Clive | 48–43 | 52.75% |
| ChaosGoat vs Panda | 13–20 | 39.39% |
| ChaosGoat vs Miary Zo | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.