| Creed6461 vs Kazuya | 116–117 | 49.79% |
| Creed6461 vs Jin | 110–76 | 59.14% |
| Creed6461 vs Hwoarang | 113–72 | 61.08% |
| Creed6461 vs Heihachi | 87–88 | 49.71% |
| Creed6461 vs Bryan | 110–56 | 66.27% |
| Creed6461 vs King | 82–73 | 52.90% |
| Creed6461 vs Reina | 66–77 | 46.15% |
| Creed6461 vs Paul | 75–64 | 53.96% |
| Creed6461 vs Law | 81–56 | 59.12% |
| Creed6461 vs Yoshimitsu | 65–56 | 53.72% |
| Creed6461 vs Steve | 58–45 | 56.31% |
| Creed6461 vs Dragunov | 45–58 | 43.69% |
| Creed6461 vs Xiaoyu | 53–43 | 55.21% |
| Creed6461 vs Devil Jin | 46–48 | 48.94% |
| Creed6461 vs Feng | 41–51 | 44.57% |
| Creed6461 vs Raven | 47–32 | 59.49% |
| Creed6461 vs Eddy | 43–36 | 54.43% |
| Creed6461 vs Lidia | 36–40 | 47.37% |
| Creed6461 vs Azucena | 36–38 | 48.65% |
| Creed6461 vs Lili | 41–31 | 56.94% |
| Creed6461 vs Victor | 38–34 | 52.78% |
| Creed6461 vs Jun | 39–32 | 54.93% |
| Creed6461 vs Lee | 31–38 | 44.93% |
| Creed6461 vs Asuka | 39–27 | 59.09% |
| Creed6461 vs Armor King | 41–25 | 62.12% |
| Creed6461 vs Fahkumram | 29–36 | 44.62% |
| Creed6461 vs Nina | 36–25 | 59.02% |
| Creed6461 vs Clive | 29–32 | 47.54% |
| Creed6461 vs Lars | 19–38 | 33.33% |
| Creed6461 vs Claudio | 25–30 | 45.45% |
| Creed6461 vs Alisa | 28–23 | 54.90% |
| Creed6461 vs Leo | 20–30 | 40.00% |
| Creed6461 vs Leroy | 25–22 | 53.19% |
| Creed6461 vs Jack-8 | 27–18 | 60.00% |
| Creed6461 vs Anna | 28–14 | 66.67% |
| Creed6461 vs Miary Zo | 14–15 | 48.28% |
| Creed6461 vs Zafina | 17–9 | 65.38% |
| Creed6461 vs Kuma | 14–10 | 58.33% |
| Creed6461 vs Shaheen | 10–11 | 47.62% |
| Creed6461 vs Panda | 9–7 | 56.25% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.