| TE | RaleX vs King | 95–81 | 53.98% |
| TE | RaleX vs Jin | 79–73 | 51.97% |
| TE | RaleX vs Kazuya | 57–58 | 49.57% |
| TE | RaleX vs Paul | 67–29 | 69.79% |
| TE | RaleX vs Steve | 51–38 | 57.30% |
| TE | RaleX vs Heihachi | 41–40 | 50.62% |
| TE | RaleX vs Clive | 58–20 | 74.36% |
| TE | RaleX vs Hwoarang | 31–46 | 40.26% |
| TE | RaleX vs Bryan | 41–33 | 55.41% |
| TE | RaleX vs Azucena | 50–23 | 68.49% |
| TE | RaleX vs Law | 36–35 | 50.70% |
| TE | RaleX vs Yoshimitsu | 40–29 | 57.97% |
| TE | RaleX vs Lili | 33–32 | 50.77% |
| TE | RaleX vs Reina | 27–36 | 42.86% |
| TE | RaleX vs Dragunov | 35–27 | 56.45% |
| TE | RaleX vs Victor | 22–34 | 39.29% |
| TE | RaleX vs Lidia | 26–29 | 47.27% |
| TE | RaleX vs Asuka | 28–26 | 51.85% |
| TE | RaleX vs Lee | 28–23 | 54.90% |
| TE | RaleX vs Alisa | 26–20 | 56.52% |
| TE | RaleX vs Devil Jin | 22–23 | 48.89% |
| TE | RaleX vs Nina | 22–19 | 53.66% |
| TE | RaleX vs Jun | 16–21 | 43.24% |
| TE | RaleX vs Feng | 22–13 | 62.86% |
| TE | RaleX vs Leroy | 17–17 | 50.00% |
| TE | RaleX vs Anna | 14–18 | 43.75% |
| TE | RaleX vs Eddy | 17–13 | 56.67% |
| TE | RaleX vs Miary Zo | 14–16 | 46.67% |
| TE | RaleX vs Lars | 14–14 | 50.00% |
| TE | RaleX vs Kuma | 15–13 | 53.57% |
| TE | RaleX vs Zafina | 16–11 | 59.26% |
| TE | RaleX vs Armor King | 18–9 | 66.67% |
| TE | RaleX vs Jack-8 | 13–13 | 50.00% |
| TE | RaleX vs Leo | 9–16 | 36.00% |
| TE | RaleX vs Xiaoyu | 8–16 | 33.33% |
| TE | RaleX vs Fahkumram | 10–9 | 52.63% |
| TE | RaleX vs Claudio | 10–8 | 55.56% |
| TE | RaleX vs Raven | 13–5 | 72.22% |
| TE | RaleX vs Shaheen | 4–6 | 40.00% |
| TE | RaleX vs Panda | 7–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.