| SoftyBoye vs Kazuya | 124–140 | 46.97% |
| SoftyBoye vs Jin | 110–125 | 46.81% |
| SoftyBoye vs Bryan | 75–137 | 35.38% |
| SoftyBoye vs King | 95–114 | 45.45% |
| SoftyBoye vs Dragunov | 75–127 | 37.13% |
| SoftyBoye vs Reina | 92–93 | 49.73% |
| SoftyBoye vs Hwoarang | 75–95 | 44.12% |
| SoftyBoye vs Steve | 62–98 | 38.75% |
| SoftyBoye vs Heihachi | 70–88 | 44.30% |
| SoftyBoye vs Law | 78–72 | 52.00% |
| SoftyBoye vs Paul | 52–93 | 35.86% |
| SoftyBoye vs Lili | 63–81 | 43.75% |
| SoftyBoye vs Yoshimitsu | 44–82 | 34.92% |
| SoftyBoye vs Asuka | 57–68 | 45.60% |
| SoftyBoye vs Jun | 34–71 | 32.38% |
| SoftyBoye vs Devil Jin | 30–57 | 34.48% |
| SoftyBoye vs Lars | 32–53 | 37.65% |
| SoftyBoye vs Victor | 30–52 | 36.59% |
| SoftyBoye vs Lee | 27–48 | 36.00% |
| SoftyBoye vs Azucena | 20–51 | 28.17% |
| SoftyBoye vs Claudio | 20–43 | 31.75% |
| SoftyBoye vs Clive | 23–36 | 38.98% |
| SoftyBoye vs Lidia | 19–39 | 32.76% |
| SoftyBoye vs Nina | 24–33 | 42.11% |
| SoftyBoye vs Alisa | 24–31 | 43.64% |
| SoftyBoye vs Xiaoyu | 17–35–1 | 32.69% |
| SoftyBoye vs Leo | 20–32 | 38.46% |
| SoftyBoye vs Anna | 19–32 | 37.25% |
| SoftyBoye vs Eddy | 21–29 | 42.00% |
| SoftyBoye vs Shaheen | 20–19 | 51.28% |
| SoftyBoye vs Fahkumram | 17–19 | 47.22% |
| SoftyBoye vs Kuma | 11–24 | 31.43% |
| SoftyBoye vs Leroy | 13–19 | 40.62% |
| SoftyBoye vs Feng | 10–21 | 32.26% |
| SoftyBoye vs Armor King | 11–19 | 36.67% |
| SoftyBoye vs Raven | 4–19 | 17.39% |
| SoftyBoye vs Jack-8 | 8–14 | 36.36% |
| SoftyBoye vs Panda | 2–7 | 22.22% |
| SoftyBoye vs Zafina | 2–7 | 22.22% |
| SoftyBoye vs Miary Zo | 1–6 | 14.29% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.