| MakaniBabyy vs Kazuya | 43–57–1 | 43.00% |
| MakaniBabyy vs Steve | 38–58 | 39.58% |
| MakaniBabyy vs Jin | 32–52 | 38.10% |
| MakaniBabyy vs King | 29–41 | 41.43% |
| MakaniBabyy vs Reina | 32–37 | 46.38% |
| MakaniBabyy vs Bryan | 22–38 | 36.67% |
| MakaniBabyy vs Heihachi | 20–39 | 33.90% |
| MakaniBabyy vs Armor King | 28–29 | 49.12% |
| MakaniBabyy vs Dragunov | 19–35 | 35.19% |
| MakaniBabyy vs Victor | 23–30 | 43.40% |
| MakaniBabyy vs Asuka | 21–30 | 41.18% |
| MakaniBabyy vs Jun | 17–27 | 38.64% |
| MakaniBabyy vs Law | 13–26 | 33.33% |
| MakaniBabyy vs Clive | 15–21 | 41.67% |
| MakaniBabyy vs Yoshimitsu | 17–18 | 48.57% |
| MakaniBabyy vs Devil Jin | 11–24 | 31.43% |
| MakaniBabyy vs Lili | 14–21 | 40.00% |
| MakaniBabyy vs Fahkumram | 15–20 | 42.86% |
| MakaniBabyy vs Azucena | 12–22 | 35.29% |
| MakaniBabyy vs Lidia | 14–15 | 48.28% |
| MakaniBabyy vs Miary Zo | 8–21 | 27.59% |
| MakaniBabyy vs Hwoarang | 7–21 | 25.00% |
| MakaniBabyy vs Lee | 11–17 | 39.29% |
| MakaniBabyy vs Anna | 10–16 | 38.46% |
| MakaniBabyy vs Paul | 3–22 | 12.00% |
| MakaniBabyy vs Jack-8 | 8–14 | 36.36% |
| MakaniBabyy vs Alisa | 11–10 | 52.38% |
| MakaniBabyy vs Lars | 6–13 | 31.58% |
| MakaniBabyy vs Nina | 5–14 | 26.32% |
| MakaniBabyy vs Xiaoyu | 2–15 | 11.76% |
| MakaniBabyy vs Claudio | 6–11 | 35.29% |
| MakaniBabyy vs Leo | 7–8 | 46.67% |
| MakaniBabyy vs Eddy | 2–13 | 13.33% |
| MakaniBabyy vs Feng | 3–11 | 21.43% |
| MakaniBabyy vs Raven | 5–8 | 38.46% |
| MakaniBabyy vs Panda | 0–9 | 0.00% |
| MakaniBabyy vs Kuma | 4–3 | 57.14% |
| MakaniBabyy vs Shaheen | 1–4 | 20.00% |
| MakaniBabyy vs Zafina | 2–3 | 40.00% |
| MakaniBabyy vs Leroy | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.