| VortexID vs Jin | 433–362 | 54.47% |
| VortexID vs Bryan | 288–294 | 49.48% |
| VortexID vs Dragunov | 291–281 | 50.87% |
| VortexID vs King | 286–281 | 50.44% |
| VortexID vs Hwoarang | 232–242 | 48.95% |
| VortexID vs Kazuya | 228–216 | 51.35% |
| VortexID vs Steve | 216–202 | 51.67% |
| VortexID vs Lili | 180–184 | 49.45% |
| VortexID vs Devil Jin | 197–153 | 56.29% |
| VortexID vs Law | 183–159 | 53.51% |
| VortexID vs Yoshimitsu | 167–175 | 48.83% |
| VortexID vs Lee | 163–177 | 47.94% |
| VortexID vs Paul | 160–161 | 49.84% |
| VortexID vs Reina | 165–151 | 52.22% |
| VortexID vs Lars | 119–185 | 39.14% |
| VortexID vs Leo | 148–141 | 51.21% |
| VortexID vs Victor | 152–130 | 53.90% |
| VortexID vs Xiaoyu | 134–144 | 48.20% |
| VortexID vs Feng | 126–145 | 46.49% |
| VortexID vs Alisa | 142–121 | 53.99% |
| VortexID vs Heihachi | 135–122 | 52.53% |
| VortexID vs Jun | 128–125 | 50.59% |
| VortexID vs Jack-8 | 102–113 | 47.44% |
| VortexID vs Eddy | 111–95 | 53.88% |
| VortexID vs Claudio | 87–106 | 45.08% |
| VortexID vs Asuka | 102–90 | 53.12% |
| VortexID vs Lidia | 97–78 | 55.43% |
| VortexID vs Nina | 92–81 | 53.18% |
| VortexID vs Azucena | 77–89 | 46.39% |
| VortexID vs Shaheen | 71–88 | 44.65% |
| VortexID vs Anna | 93–60 | 60.78% |
| VortexID vs Raven | 71–74 | 48.97% |
| VortexID vs Zafina | 46–84 | 35.38% |
| VortexID vs Leroy | 48–78 | 38.10% |
| VortexID vs Clive | 53–66 | 44.54% |
| VortexID vs Kuma | 55–55 | 50.00% |
| VortexID vs Fahkumram | 38–43 | 46.91% |
| VortexID vs Armor King | 35–42 | 45.45% |
| VortexID vs Panda | 19–33 | 36.54% |
| VortexID vs Miary Zo | 13–17 | 43.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.