Name history
| llikill | |
| kill | |
| llik | |
| 앗추워콜드 | |
| 로버트 밥 리처즈 | |
| 짜요짜요 | |
| loverduck | |
| CHADONAM | |
| 비타민주 | |
| 트와이스방븜대 |
| llikill vs Bryan | 95–52 | 64.63% |
| llikill vs Kazuya | 83–46 | 64.34% |
| llikill vs Hwoarang | 65–51 | 56.03% |
| llikill vs Jin | 47–47 | 50.00% |
| llikill vs Asuka | 44–45 | 49.44% |
| llikill vs Paul | 56–31 | 64.37% |
| llikill vs King | 43–42 | 50.59% |
| llikill vs Yoshimitsu | 44–24 | 64.71% |
| llikill vs Clive | 28–39 | 41.79% |
| llikill vs Fahkumram | 45–22 | 67.16% |
| llikill vs Steve | 39–21 | 65.00% |
| llikill vs Dragunov | 39–20 | 66.10% |
| llikill vs Law | 24–31 | 43.64% |
| llikill vs Jack-8 | 35–20 | 63.64% |
| llikill vs Lars | 27–25 | 51.92% |
| llikill vs Reina | 28–23 | 54.90% |
| llikill vs Victor | 27–22 | 55.10% |
| llikill vs Heihachi | 21–26 | 44.68% |
| llikill vs Lili | 23–21 | 52.27% |
| llikill vs Claudio | 24–20 | 54.55% |
| llikill vs Azucena | 25–19 | 56.82% |
| llikill vs Devil Jin | 24–17 | 58.54% |
| llikill vs Feng | 24–17 | 58.54% |
| llikill vs Nina | 23–17 | 57.50% |
| llikill vs Kuma | 24–15 | 61.54% |
| llikill vs Jun | 18–15 | 54.55% |
| llikill vs Alisa | 25–7 | 78.12% |
| llikill vs Eddy | 17–15 | 53.12% |
| llikill vs Lidia | 18–14 | 56.25% |
| llikill vs Raven | 14–11 | 56.00% |
| llikill vs Leo | 19–5 | 79.17% |
| llikill vs Shaheen | 12–12 | 50.00% |
| llikill vs Lee | 14–10 | 58.33% |
| llikill vs Armor King | 9–13 | 40.91% |
| llikill vs Leroy | 7–12 | 36.84% |
| llikill vs Xiaoyu | 10–8 | 55.56% |
| llikill vs Anna | 10–3 | 76.92% |
| llikill vs Zafina | 8–4 | 66.67% |
| llikill vs Miary Zo | 4–3 | 57.14% |
| llikill vs Panda | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.