| Nozz|Fightpass vs Kazuya | 164–83 | 66.40% |
| Nozz|Fightpass vs Jin | 96–82 | 53.93% |
| Nozz|Fightpass vs Heihachi | 80–93 | 46.24% |
| Nozz|Fightpass vs Bryan | 62–76 | 44.93% |
| Nozz|Fightpass vs King | 78–56 | 58.21% |
| Nozz|Fightpass vs Reina | 66–62 | 51.56% |
| Nozz|Fightpass vs Hwoarang | 50–52 | 49.02% |
| Nozz|Fightpass vs Dragunov | 44–53 | 45.36% |
| Nozz|Fightpass vs Yoshimitsu | 45–36 | 55.56% |
| Nozz|Fightpass vs Lidia | 38–40 | 48.72% |
| Nozz|Fightpass vs Paul | 30–42 | 41.67% |
| Nozz|Fightpass vs Asuka | 44–27 | 61.97% |
| Nozz|Fightpass vs Steve | 32–36 | 47.06% |
| Nozz|Fightpass vs Law | 37–29 | 56.06% |
| Nozz|Fightpass vs Lili | 32–32 | 50.00% |
| Nozz|Fightpass vs Fahkumram | 22–39 | 36.07% |
| Nozz|Fightpass vs Lars | 26–31 | 45.61% |
| Nozz|Fightpass vs Xiaoyu | 23–31 | 42.59% |
| Nozz|Fightpass vs Devil Jin | 22–32 | 40.74% |
| Nozz|Fightpass vs Azucena | 32–20 | 61.54% |
| Nozz|Fightpass vs Feng | 24–27 | 47.06% |
| Nozz|Fightpass vs Jun | 17–31 | 35.42% |
| Nozz|Fightpass vs Lee | 20–25 | 44.44% |
| Nozz|Fightpass vs Victor | 20–25 | 44.44% |
| Nozz|Fightpass vs Leroy | 19–19 | 50.00% |
| Nozz|Fightpass vs Claudio | 19–14 | 57.58% |
| Nozz|Fightpass vs Nina | 12–20 | 37.50% |
| Nozz|Fightpass vs Clive | 15–17 | 46.88% |
| Nozz|Fightpass vs Alisa | 14–17 | 45.16% |
| Nozz|Fightpass vs Jack-8 | 13–17 | 43.33% |
| Nozz|Fightpass vs Leo | 15–14 | 51.72% |
| Nozz|Fightpass vs Anna | 10–18 | 35.71% |
| Nozz|Fightpass vs Eddy | 13–10 | 56.52% |
| Nozz|Fightpass vs Raven | 12–9 | 57.14% |
| Nozz|Fightpass vs Kuma | 8–8 | 50.00% |
| Nozz|Fightpass vs Zafina | 7–9 | 43.75% |
| Nozz|Fightpass vs Shaheen | 4–3 | 57.14% |
| Nozz|Fightpass vs Panda | 2–5 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.