| GAMERZ_HARRY vs King | 65–70 | 48.15% |
| GAMERZ_HARRY vs Bryan | 37–47 | 44.05% |
| GAMERZ_HARRY vs Jin | 38–31 | 55.07% |
| GAMERZ_HARRY vs Fahkumram | 25–39 | 39.06% |
| GAMERZ_HARRY vs Law | 26–36 | 41.94% |
| GAMERZ_HARRY vs Steve | 23–29 | 44.23% |
| GAMERZ_HARRY vs Dragunov | 16–34 | 32.00% |
| GAMERZ_HARRY vs Paul | 20–29 | 40.82% |
| GAMERZ_HARRY vs Yoshimitsu | 17–30 | 36.17% |
| GAMERZ_HARRY vs Heihachi | 18–17 | 51.43% |
| GAMERZ_HARRY vs Kazuya | 18–15 | 54.55% |
| GAMERZ_HARRY vs Hwoarang | 10–21 | 32.26% |
| GAMERZ_HARRY vs Nina | 11–16 | 40.74% |
| GAMERZ_HARRY vs Reina | 15–12 | 55.56% |
| GAMERZ_HARRY vs Eddy | 7–16 | 30.43% |
| GAMERZ_HARRY vs Victor | 8–11 | 42.11% |
| GAMERZ_HARRY vs Feng | 5–12 | 29.41% |
| GAMERZ_HARRY vs Anna | 4–13 | 23.53% |
| GAMERZ_HARRY vs Devil Jin | 10–6 | 62.50% |
| GAMERZ_HARRY vs Azucena | 5–9 | 35.71% |
| GAMERZ_HARRY vs Alisa | 2–11 | 15.38% |
| GAMERZ_HARRY vs Lili | 4–8 | 33.33% |
| GAMERZ_HARRY vs Lars | 4–8 | 33.33% |
| GAMERZ_HARRY vs Lee | 6–6 | 50.00% |
| GAMERZ_HARRY vs Kuma | 7–5 | 58.33% |
| GAMERZ_HARRY vs Claudio | 5–6 | 45.45% |
| GAMERZ_HARRY vs Asuka | 3–7 | 30.00% |
| GAMERZ_HARRY vs Armor King | 1–9 | 10.00% |
| GAMERZ_HARRY vs Lidia | 4–4 | 50.00% |
| GAMERZ_HARRY vs Jun | 2–4 | 33.33% |
| GAMERZ_HARRY vs Clive | 3–3 | 50.00% |
| GAMERZ_HARRY vs Jack-8 | 2–3 | 40.00% |
| GAMERZ_HARRY vs Leo | 4–1 | 80.00% |
| GAMERZ_HARRY vs Leroy | 0–5 | 0.00% |
| GAMERZ_HARRY vs Xiaoyu | 2–2 | 50.00% |
| GAMERZ_HARRY vs Shaheen | 0–3 | 0.00% |
| GAMERZ_HARRY vs Panda | 2–1 | 66.67% |
| GAMERZ_HARRY vs Zafina | 0–2 | 0.00% |
| GAMERZ_HARRY vs Raven | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.