| Sensory-Metal vs King | 57–62 | 47.90% |
| Sensory-Metal vs Kazuya | 77–38 | 66.96% |
| Sensory-Metal vs Bryan | 55–57 | 49.11% |
| Sensory-Metal vs Jin | 45–53 | 45.92% |
| Sensory-Metal vs Reina | 47–47 | 50.00% |
| Sensory-Metal vs Heihachi | 53–32 | 62.35% |
| Sensory-Metal vs Steve | 45–34 | 56.96% |
| Sensory-Metal vs Dragunov | 36–32 | 52.94% |
| Sensory-Metal vs Lee | 22–46 | 32.35% |
| Sensory-Metal vs Hwoarang | 36–25 | 59.02% |
| Sensory-Metal vs Azucena | 28–26 | 51.85% |
| Sensory-Metal vs Xiaoyu | 28–23 | 54.90% |
| Sensory-Metal vs Law | 22–25 | 46.81% |
| Sensory-Metal vs Jun | 19–28 | 40.43% |
| Sensory-Metal vs Lili | 21–25 | 45.65% |
| Sensory-Metal vs Lars | 19–17 | 52.78% |
| Sensory-Metal vs Paul | 17–17 | 50.00% |
| Sensory-Metal vs Yoshimitsu | 8–24 | 25.00% |
| Sensory-Metal vs Fahkumram | 17–15 | 53.12% |
| Sensory-Metal vs Eddy | 22–9 | 70.97% |
| Sensory-Metal vs Feng | 17–12 | 58.62% |
| Sensory-Metal vs Devil Jin | 10–16 | 38.46% |
| Sensory-Metal vs Raven | 10–15 | 40.00% |
| Sensory-Metal vs Asuka | 14–10 | 58.33% |
| Sensory-Metal vs Shaheen | 11–12 | 47.83% |
| Sensory-Metal vs Victor | 13–10 | 56.52% |
| Sensory-Metal vs Leroy | 15–7 | 68.18% |
| Sensory-Metal vs Leo | 7–14 | 33.33% |
| Sensory-Metal vs Anna | 8–11 | 42.11% |
| Sensory-Metal vs Nina | 8–10 | 44.44% |
| Sensory-Metal vs Jack-8 | 9–7 | 56.25% |
| Sensory-Metal vs Clive | 9–7 | 56.25% |
| Sensory-Metal vs Kuma | 6–8 | 42.86% |
| Sensory-Metal vs Lidia | 7–7 | 50.00% |
| Sensory-Metal vs Alisa | 6–6 | 50.00% |
| Sensory-Metal vs Claudio | 6–5 | 54.55% |
| Sensory-Metal vs Zafina | 4–4 | 50.00% |
| Sensory-Metal vs Panda | 2–5 | 28.57% |
| Sensory-Metal vs Armor King | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.