Name history
| Mewe | |
| GGs~ | |
| ANGEL | |
| Cassandra | |
| ALIS | |
| Ayane | |
| Nerf Harada | |
| Alisa | |
| '''' | |
| Today is my HBD | |
| ,.'., | |
| Practice | |
| .....* | |
| TEKKEN KING?! |
| Mewe vs Jin | 134–123 | 52.14% |
| Mewe vs Kazuya | 132–96 | 57.89% |
| Mewe vs Bryan | 94–115 | 44.98% |
| Mewe vs King | 84–102 | 45.16% |
| Mewe vs Dragunov | 91–72 | 55.83% |
| Mewe vs Heihachi | 79–72 | 52.32% |
| Mewe vs Armor King | 66–66 | 50.00% |
| Mewe vs Steve | 70–60 | 53.85% |
| Mewe vs Paul | 72–57 | 55.81% |
| Mewe vs Devil Jin | 55–74 | 42.64% |
| Mewe vs Law | 68–52 | 56.67% |
| Mewe vs Yoshimitsu | 62–51 | 54.87% |
| Mewe vs Hwoarang | 60–47 | 56.07% |
| Mewe vs Victor | 57–47 | 54.81% |
| Mewe vs Alisa | 61–38 | 61.62% |
| Mewe vs Lars | 44–52 | 45.83% |
| Mewe vs Lee | 49–43 | 53.26% |
| Mewe vs Feng | 47–44 | 51.65% |
| Mewe vs Nina | 41–35 | 53.95% |
| Mewe vs Reina | 33–43 | 43.42% |
| Mewe vs Jun | 33–35 | 48.53% |
| Mewe vs Lili | 37–30 | 55.22% |
| Mewe vs Asuka | 28–35 | 44.44% |
| Mewe vs Azucena | 22–41 | 34.92% |
| Mewe vs Anna | 30–26 | 53.57% |
| Mewe vs Xiaoyu | 32–22 | 59.26% |
| Mewe vs Leroy | 27–24 | 52.94% |
| Mewe vs Leo | 27–22 | 55.10% |
| Mewe vs Zafina | 30–19 | 61.22% |
| Mewe vs Eddy | 25–20 | 55.56% |
| Mewe vs Jack-8 | 14–28 | 33.33% |
| Mewe vs Clive | 21–19 | 52.50% |
| Mewe vs Raven | 17–20 | 45.95% |
| Mewe vs Kuma | 13–23 | 36.11% |
| Mewe vs Claudio | 20–11 | 64.52% |
| Mewe vs Lidia | 12–18 | 40.00% |
| Mewe vs Fahkumram | 16–14 | 53.33% |
| Mewe vs Shaheen | 15–11 | 57.69% |
| Mewe vs Miary Zo | 12–8 | 60.00% |
| Mewe vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.