| ArisonGaming vs Jin | 51–69 | 42.50% |
| ArisonGaming vs Kazuya | 41–50 | 45.05% |
| ArisonGaming vs King | 31–51 | 37.80% |
| ArisonGaming vs Reina | 38–37 | 50.67% |
| ArisonGaming vs Bryan | 35–39 | 47.30% |
| ArisonGaming vs Lili | 31–42 | 42.47% |
| ArisonGaming vs Dragunov | 29–43 | 40.28% |
| ArisonGaming vs Heihachi | 31–38 | 44.93% |
| ArisonGaming vs Jun | 28–40 | 41.18% |
| ArisonGaming vs Steve | 34–33 | 50.75% |
| ArisonGaming vs Hwoarang | 29–31 | 48.33% |
| ArisonGaming vs Lee | 28–30 | 48.28% |
| ArisonGaming vs Clive | 14–41 | 25.45% |
| ArisonGaming vs Law | 19–29 | 39.58% |
| ArisonGaming vs Victor | 19–27 | 41.30% |
| ArisonGaming vs Devil Jin | 18–27 | 40.00% |
| ArisonGaming vs Lars | 20–23 | 46.51% |
| ArisonGaming vs Eddy | 11–28 | 28.21% |
| ArisonGaming vs Asuka | 15–20 | 42.86% |
| ArisonGaming vs Leo | 12–22 | 35.29% |
| ArisonGaming vs Xiaoyu | 11–20 | 35.48% |
| ArisonGaming vs Leroy | 16–15 | 51.61% |
| ArisonGaming vs Lidia | 17–14 | 54.84% |
| ArisonGaming vs Paul | 11–18 | 37.93% |
| ArisonGaming vs Yoshimitsu | 9–18 | 33.33% |
| ArisonGaming vs Azucena | 10–17 | 37.04% |
| ArisonGaming vs Alisa | 15–7 | 68.18% |
| ArisonGaming vs Jack-8 | 5–11 | 31.25% |
| ArisonGaming vs Nina | 4–9–1 | 30.77% |
| ArisonGaming vs Feng | 6–7 | 46.15% |
| ArisonGaming vs Claudio | 3–6 | 33.33% |
| ArisonGaming vs Shaheen | 4–5 | 44.44% |
| ArisonGaming vs Kuma | 2–7 | 22.22% |
| ArisonGaming vs Raven | 4–4 | 50.00% |
| ArisonGaming vs Panda | 1–6 | 14.29% |
| ArisonGaming vs Zafina | 3–3 | 50.00% |
| ArisonGaming vs Fahkumram | 3–3 | 50.00% |
| ArisonGaming vs Armor King | 2–2 | 50.00% |
| ArisonGaming vs Anna | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.