| FünfzehnZeichen vs Jin | 32–47 | 40.51% |
| FünfzehnZeichen vs King | 24–50 | 32.43% |
| FünfzehnZeichen vs Kazuya | 35–38 | 47.95% |
| FünfzehnZeichen vs Law | 29–34 | 46.03% |
| FünfzehnZeichen vs Reina | 24–29 | 45.28% |
| FünfzehnZeichen vs Bryan | 22–27 | 44.90% |
| FünfzehnZeichen vs Steve | 25–24 | 51.02% |
| FünfzehnZeichen vs Lili | 13–31 | 29.55% |
| FünfzehnZeichen vs Heihachi | 17–25 | 40.48% |
| FünfzehnZeichen vs Hwoarang | 16–25 | 39.02% |
| FünfzehnZeichen vs Yoshimitsu | 19–21 | 47.50% |
| FünfzehnZeichen vs Dragunov | 14–22 | 38.89% |
| FünfzehnZeichen vs Jun | 13–19 | 40.62% |
| FünfzehnZeichen vs Clive | 14–15 | 48.28% |
| FünfzehnZeichen vs Nina | 9–17 | 34.62% |
| FünfzehnZeichen vs Asuka | 9–14 | 39.13% |
| FünfzehnZeichen vs Azucena | 9–12 | 42.86% |
| FünfzehnZeichen vs Devil Jin | 5–15 | 25.00% |
| FünfzehnZeichen vs Eddy | 6–14 | 30.00% |
| FünfzehnZeichen vs Victor | 5–12 | 29.41% |
| FünfzehnZeichen vs Jack-8 | 5–10 | 33.33% |
| FünfzehnZeichen vs Paul | 9–4 | 69.23% |
| FünfzehnZeichen vs Lars | 5–8 | 38.46% |
| FünfzehnZeichen vs Anna | 5–7 | 41.67% |
| FünfzehnZeichen vs Xiaoyu | 5–6 | 45.45% |
| FünfzehnZeichen vs Alisa | 5–6 | 45.45% |
| FünfzehnZeichen vs Lee | 5–6 | 45.45% |
| FünfzehnZeichen vs Leo | 3–6 | 33.33% |
| FünfzehnZeichen vs Kuma | 4–4 | 50.00% |
| FünfzehnZeichen vs Claudio | 4–2 | 66.67% |
| FünfzehnZeichen vs Shaheen | 3–3 | 50.00% |
| FünfzehnZeichen vs Leroy | 3–3 | 50.00% |
| FünfzehnZeichen vs Fahkumram | 0–6 | 0.00% |
| FünfzehnZeichen vs Raven | 3–2 | 60.00% |
| FünfzehnZeichen vs Feng | 0–4 | 0.00% |
| FünfzehnZeichen vs Zafina | 1–2 | 33.33% |
| FünfzehnZeichen vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.