| GHOST@RECON vs Armor King | 89–80–2 | 52.66% |
| GHOST@RECON vs Bryan | 85–78 | 52.15% |
| GHOST@RECON vs King | 79–74 | 51.63% |
| GHOST@RECON vs Kazuya | 87–66 | 56.86% |
| GHOST@RECON vs Jin | 72–63 | 53.33% |
| GHOST@RECON vs Dragunov | 59–50 | 54.13% |
| GHOST@RECON vs Law | 59–41 | 59.00% |
| GHOST@RECON vs Heihachi | 47–37 | 55.95% |
| GHOST@RECON vs Paul | 39–37 | 51.32% |
| GHOST@RECON vs Steve | 30–33 | 47.62% |
| GHOST@RECON vs Claudio | 32–27 | 54.24% |
| GHOST@RECON vs Anna | 22–32 | 40.74% |
| GHOST@RECON vs Azucena | 26–23 | 53.06% |
| GHOST@RECON vs Devil Jin | 21–27 | 43.75% |
| GHOST@RECON vs Yoshimitsu | 22–17 | 56.41% |
| GHOST@RECON vs Jun | 18–20 | 47.37% |
| GHOST@RECON vs Hwoarang | 17–20 | 45.95% |
| GHOST@RECON vs Reina | 19–14 | 57.58% |
| GHOST@RECON vs Lee | 15–15 | 50.00% |
| GHOST@RECON vs Nina | 12–17 | 41.38% |
| GHOST@RECON vs Miary Zo | 12–17 | 41.38% |
| GHOST@RECON vs Lars | 11–17 | 39.29% |
| GHOST@RECON vs Victor | 10–17 | 37.04% |
| GHOST@RECON vs Fahkumram | 8–17 | 32.00% |
| GHOST@RECON vs Lili | 9–15 | 37.50% |
| GHOST@RECON vs Eddy | 12–12 | 50.00% |
| GHOST@RECON vs Alisa | 11–12 | 47.83% |
| GHOST@RECON vs Asuka | 13–9 | 59.09% |
| GHOST@RECON vs Clive | 7–15 | 31.82% |
| GHOST@RECON vs Leroy | 11–9 | 55.00% |
| GHOST@RECON vs Lidia | 8–9 | 47.06% |
| GHOST@RECON vs Jack-8 | 6–9 | 40.00% |
| GHOST@RECON vs Leo | 10–3 | 76.92% |
| GHOST@RECON vs Shaheen | 2–10 | 16.67% |
| GHOST@RECON vs Xiaoyu | 6–4 | 60.00% |
| GHOST@RECON vs Feng | 5–5 | 50.00% |
| GHOST@RECON vs Kuma | 6–3 | 66.67% |
| GHOST@RECON vs Raven | 0–3 | 0.00% |
| GHOST@RECON vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.