| BallsNCider vs Kazuya | 62–59 | 51.24% |
| BallsNCider vs Jin | 34–58 | 36.96% |
| BallsNCider vs King | 40–44 | 47.62% |
| BallsNCider vs Bryan | 35–32 | 52.24% |
| BallsNCider vs Steve | 36–29 | 55.38% |
| BallsNCider vs Paul | 19–31 | 38.00% |
| BallsNCider vs Yoshimitsu | 25–25 | 50.00% |
| BallsNCider vs Hwoarang | 29–20 | 59.18% |
| BallsNCider vs Heihachi | 17–27 | 38.64% |
| BallsNCider vs Law | 16–25 | 39.02% |
| BallsNCider vs Reina | 15–21 | 41.67% |
| BallsNCider vs Claudio | 17–17 | 50.00% |
| BallsNCider vs Lili | 16–16 | 50.00% |
| BallsNCider vs Dragunov | 10–22 | 31.25% |
| BallsNCider vs Eddy | 14–15 | 48.28% |
| BallsNCider vs Armor King | 14–15 | 48.28% |
| BallsNCider vs Devil Jin | 17–10 | 62.96% |
| BallsNCider vs Lars | 13–13 | 50.00% |
| BallsNCider vs Asuka | 13–11 | 54.17% |
| BallsNCider vs Lee | 9–13 | 40.91% |
| BallsNCider vs Azucena | 14–7 | 66.67% |
| BallsNCider vs Jack-8 | 9–11 | 45.00% |
| BallsNCider vs Raven | 8–12 | 40.00% |
| BallsNCider vs Victor | 9–10 | 47.37% |
| BallsNCider vs Jun | 9–9 | 50.00% |
| BallsNCider vs Leo | 5–12 | 29.41% |
| BallsNCider vs Clive | 7–10 | 41.18% |
| BallsNCider vs Nina | 4–11 | 26.67% |
| BallsNCider vs Anna | 5–9 | 35.71% |
| BallsNCider vs Kuma | 9–4 | 69.23% |
| BallsNCider vs Leroy | 4–9 | 30.77% |
| BallsNCider vs Shaheen | 5–5 | 50.00% |
| BallsNCider vs Feng | 4–5 | 44.44% |
| BallsNCider vs Lidia | 2–6 | 25.00% |
| BallsNCider vs Xiaoyu | 0–6 | 0.00% |
| BallsNCider vs Fahkumram | 1–2 | 33.33% |
| BallsNCider vs Alisa | 0–1 | 0.00% |
| BallsNCider vs Panda | 1–0 | 100.00% |
| BallsNCider vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.