| KOMAR_NO_RULES vs Reina | 39–10 | 79.59% |
| KOMAR_NO_RULES vs Jin | 24–19 | 55.81% |
| KOMAR_NO_RULES vs King | 19–17 | 52.78% |
| KOMAR_NO_RULES vs Kazuya | 21–11 | 65.62% |
| KOMAR_NO_RULES vs Dragunov | 17–12 | 58.62% |
| KOMAR_NO_RULES vs Yoshimitsu | 14–12 | 53.85% |
| KOMAR_NO_RULES vs Law | 13–12 | 52.00% |
| KOMAR_NO_RULES vs Hwoarang | 19–5 | 79.17% |
| KOMAR_NO_RULES vs Lidia | 16–7 | 69.57% |
| KOMAR_NO_RULES vs Bryan | 15–4–1 | 78.95% |
| KOMAR_NO_RULES vs Lili | 16–4 | 80.00% |
| KOMAR_NO_RULES vs Nina | 13–6 | 68.42% |
| KOMAR_NO_RULES vs Steve | 12–6 | 66.67% |
| KOMAR_NO_RULES vs Asuka | 11–7 | 61.11% |
| KOMAR_NO_RULES vs Paul | 5–12 | 29.41% |
| KOMAR_NO_RULES vs Jun | 8–7 | 53.33% |
| KOMAR_NO_RULES vs Leroy | 9–5 | 64.29% |
| KOMAR_NO_RULES vs Lars | 5–7 | 41.67% |
| KOMAR_NO_RULES vs Eddy | 3–9 | 25.00% |
| KOMAR_NO_RULES vs Heihachi | 7–5 | 58.33% |
| KOMAR_NO_RULES vs Lee | 6–5 | 54.55% |
| KOMAR_NO_RULES vs Victor | 3–8 | 27.27% |
| KOMAR_NO_RULES vs Armor King | 8–3 | 72.73% |
| KOMAR_NO_RULES vs Leo | 5–5 | 50.00% |
| KOMAR_NO_RULES vs Alisa | 3–7 | 30.00% |
| KOMAR_NO_RULES vs Devil Jin | 3–6 | 33.33% |
| KOMAR_NO_RULES vs Azucena | 6–3 | 66.67% |
| KOMAR_NO_RULES vs Feng | 5–2 | 71.43% |
| KOMAR_NO_RULES vs Clive | 3–4 | 42.86% |
| KOMAR_NO_RULES vs Jack-8 | 5–1 | 83.33% |
| KOMAR_NO_RULES vs Claudio | 1–5 | 16.67% |
| KOMAR_NO_RULES vs Xiaoyu | 1–4 | 20.00% |
| KOMAR_NO_RULES vs Raven | 3–2 | 60.00% |
| KOMAR_NO_RULES vs Kuma | 2–2 | 50.00% |
| KOMAR_NO_RULES vs Panda | 3–1 | 75.00% |
| KOMAR_NO_RULES vs Zafina | 2–2 | 50.00% |
| KOMAR_NO_RULES vs Shaheen | 2–0 | 100.00% |
| KOMAR_NO_RULES vs Miary Zo | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.