| LexBoogie007 vs Kazuya | 59–78 | 43.07% |
| LexBoogie007 vs Reina | 54–57 | 48.65% |
| LexBoogie007 vs Jin | 47–42 | 52.81% |
| LexBoogie007 vs Bryan | 37–45 | 45.12% |
| LexBoogie007 vs King | 43–38 | 53.09% |
| LexBoogie007 vs Steve | 44–34 | 56.41% |
| LexBoogie007 vs Lili | 39–34 | 53.42% |
| LexBoogie007 vs Clive | 33–35 | 48.53% |
| LexBoogie007 vs Eddy | 18–34 | 34.62% |
| LexBoogie007 vs Paul | 15–32 | 31.91% |
| LexBoogie007 vs Jun | 21–25–1 | 45.65% |
| LexBoogie007 vs Feng | 21–23 | 47.73% |
| LexBoogie007 vs Dragunov | 28–15 | 65.12% |
| LexBoogie007 vs Azucena | 17–26 | 39.53% |
| LexBoogie007 vs Asuka | 17–24 | 41.46% |
| LexBoogie007 vs Leo | 21–20 | 51.22% |
| LexBoogie007 vs Law | 23–17 | 57.50% |
| LexBoogie007 vs Hwoarang | 13–27 | 32.50% |
| LexBoogie007 vs Lee | 10–21 | 32.26% |
| LexBoogie007 vs Yoshimitsu | 13–17 | 43.33% |
| LexBoogie007 vs Victor | 17–10 | 62.96% |
| LexBoogie007 vs Alisa | 16–10 | 61.54% |
| LexBoogie007 vs Nina | 15–11 | 57.69% |
| LexBoogie007 vs Jack-8 | 11–14 | 44.00% |
| LexBoogie007 vs Xiaoyu | 15–9 | 62.50% |
| LexBoogie007 vs Devil Jin | 11–13 | 45.83% |
| LexBoogie007 vs Raven | 7–17 | 29.17% |
| LexBoogie007 vs Heihachi | 11–13 | 45.83% |
| LexBoogie007 vs Lars | 10–13 | 43.48% |
| LexBoogie007 vs Claudio | 9–9 | 50.00% |
| LexBoogie007 vs Fahkumram | 4–14 | 22.22% |
| LexBoogie007 vs Kuma | 5–11 | 31.25% |
| LexBoogie007 vs Leroy | 9–5 | 64.29% |
| LexBoogie007 vs Shaheen | 4–7 | 36.36% |
| LexBoogie007 vs Zafina | 4–7 | 36.36% |
| LexBoogie007 vs Lidia | 5–6 | 45.45% |
| LexBoogie007 vs Anna | 1–7 | 12.50% |
| LexBoogie007 vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.