| GoSpursGo vs Kazuya | 181–177 | 50.56% |
| GoSpursGo vs Paul | 127–143 | 47.04% |
| GoSpursGo vs Hwoarang | 116–134 | 46.40% |
| GoSpursGo vs Bryan | 150–96 | 60.98% |
| GoSpursGo vs Dragunov | 121–122 | 49.79% |
| GoSpursGo vs King | 121–114 | 51.49% |
| GoSpursGo vs Jin | 98–101 | 49.25% |
| GoSpursGo vs Reina | 79–102 | 43.65% |
| GoSpursGo vs Heihachi | 86–95 | 47.51% |
| GoSpursGo vs Steve | 82–84 | 49.40% |
| GoSpursGo vs Asuka | 75–88 | 46.01% |
| GoSpursGo vs Law | 86–70 | 55.13% |
| GoSpursGo vs Lili | 85–69 | 55.19% |
| GoSpursGo vs Jun | 60–63 | 48.78% |
| GoSpursGo vs Yoshimitsu | 53–69 | 43.44% |
| GoSpursGo vs Lidia | 57–63 | 47.50% |
| GoSpursGo vs Anna | 50–68 | 42.37% |
| GoSpursGo vs Armor King | 59–54 | 52.21% |
| GoSpursGo vs Devil Jin | 47–64 | 42.34% |
| GoSpursGo vs Victor | 46–62 | 42.59% |
| GoSpursGo vs Jack-8 | 39–61 | 39.00% |
| GoSpursGo vs Leo | 38–58 | 39.58% |
| GoSpursGo vs Azucena | 51–45 | 53.12% |
| GoSpursGo vs Feng | 40–51 | 43.96% |
| GoSpursGo vs Claudio | 34–57 | 37.36% |
| GoSpursGo vs Lars | 36–46 | 43.90% |
| GoSpursGo vs Fahkumram | 29–52 | 35.80% |
| GoSpursGo vs Xiaoyu | 46–34 | 57.50% |
| GoSpursGo vs Lee | 34–42 | 44.74% |
| GoSpursGo vs Eddy | 33–39 | 45.83% |
| GoSpursGo vs Clive | 34–35 | 49.28% |
| GoSpursGo vs Alisa | 30–37 | 44.78% |
| GoSpursGo vs Nina | 25–40 | 38.46% |
| GoSpursGo vs Leroy | 19–41 | 31.67% |
| GoSpursGo vs Shaheen | 17–39 | 30.36% |
| GoSpursGo vs Zafina | 12–32 | 27.27% |
| GoSpursGo vs Kuma | 18–21 | 46.15% |
| GoSpursGo vs Raven | 16–17 | 48.48% |
| GoSpursGo vs Panda | 19–10 | 65.52% |
| GoSpursGo vs Miary Zo | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.