| yeezyboost vs Hwoarang | 55–35 | 61.11% |
| yeezyboost vs Bryan | 45–27 | 62.50% |
| yeezyboost vs Dragunov | 28–44 | 38.89% |
| yeezyboost vs King | 36–34 | 51.43% |
| yeezyboost vs Paul | 40–26 | 60.61% |
| yeezyboost vs Jin | 40–26 | 60.61% |
| yeezyboost vs Kazuya | 44–17 | 72.13% |
| yeezyboost vs Fahkumram | 25–30 | 45.45% |
| yeezyboost vs Asuka | 26–22 | 54.17% |
| yeezyboost vs Yoshimitsu | 27–18 | 60.00% |
| yeezyboost vs Law | 25–19 | 56.82% |
| yeezyboost vs Azucena | 23–20 | 53.49% |
| yeezyboost vs Lars | 18–24 | 42.86% |
| yeezyboost vs Reina | 29–13 | 69.05% |
| yeezyboost vs Jun | 29–12 | 70.73% |
| yeezyboost vs Lili | 19–21 | 47.50% |
| yeezyboost vs Xiaoyu | 21–18 | 53.85% |
| yeezyboost vs Leo | 17–16 | 51.52% |
| yeezyboost vs Eddy | 15–18 | 45.45% |
| yeezyboost vs Lee | 17–15 | 53.12% |
| yeezyboost vs Jack-8 | 14–16 | 46.67% |
| yeezyboost vs Feng | 17–13 | 56.67% |
| yeezyboost vs Steve | 14–15 | 48.28% |
| yeezyboost vs Leroy | 20–9 | 68.97% |
| yeezyboost vs Victor | 15–13 | 53.57% |
| yeezyboost vs Heihachi | 14–14 | 50.00% |
| yeezyboost vs Claudio | 15–11 | 57.69% |
| yeezyboost vs Nina | 9–16 | 36.00% |
| yeezyboost vs Alisa | 12–11 | 52.17% |
| yeezyboost vs Shaheen | 10–12 | 45.45% |
| yeezyboost vs Kuma | 8–12 | 40.00% |
| yeezyboost vs Raven | 8–10 | 44.44% |
| yeezyboost vs Lidia | 9–7 | 56.25% |
| yeezyboost vs Clive | 7–5 | 58.33% |
| yeezyboost vs Devil Jin | 4–7 | 36.36% |
| yeezyboost vs Panda | 2–6 | 25.00% |
| yeezyboost vs Zafina | 3–5 | 37.50% |
| yeezyboost vs Anna | 5–3 | 62.50% |
| yeezyboost vs Armor King | 5–3 | 62.50% |
| yeezyboost vs Miary Zo | 5–1 | 83.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.