| healing time vs Kazuya | 103–81 | 55.98% |
| healing time vs Hwoarang | 84–62–1 | 57.53% |
| healing time vs King | 51–90 | 36.17% |
| healing time vs Lili | 54–71 | 43.20% |
| healing time vs Reina | 61–64 | 48.80% |
| healing time vs Jin | 60–63 | 48.78% |
| healing time vs Dragunov | 57–65 | 46.72% |
| healing time vs Paul | 67–51 | 56.78% |
| healing time vs Steve | 48–49 | 49.48% |
| healing time vs Asuka | 50–44 | 53.19% |
| healing time vs Bryan | 40–48 | 45.45% |
| healing time vs Azucena | 29–48 | 37.66% |
| healing time vs Devil Jin | 22–51 | 30.14% |
| healing time vs Victor | 31–38 | 44.93% |
| healing time vs Law | 31–36 | 46.27% |
| healing time vs Alisa | 20–42 | 32.26% |
| healing time vs Feng | 21–40 | 34.43% |
| healing time vs Eddy | 28–27 | 50.91% |
| healing time vs Nina | 22–29 | 43.14% |
| healing time vs Jun | 15–31 | 32.61% |
| healing time vs Xiaoyu | 21–24 | 46.67% |
| healing time vs Claudio | 18–22 | 45.00% |
| healing time vs Lars | 19–18 | 51.35% |
| healing time vs Yoshimitsu | 11–24 | 31.43% |
| healing time vs Jack-8 | 15–19 | 44.12% |
| healing time vs Lee | 11–22 | 33.33% |
| healing time vs Leo | 12–15 | 44.44% |
| healing time vs Kuma | 9–17 | 34.62% |
| healing time vs Zafina | 16–8 | 66.67% |
| healing time vs Leroy | 8–15 | 34.78% |
| healing time vs Shaheen | 3–19 | 13.64% |
| healing time vs Anna | 4–13 | 23.53% |
| healing time vs Raven | 9–5 | 64.29% |
| healing time vs Panda | 3–9 | 25.00% |
| healing time vs Lidia | 9–3 | 75.00% |
| healing time vs Heihachi | 4–5 | 44.44% |
| healing time vs Miary Zo | 5–1 | 83.33% |
| healing time vs Clive | 3–2 | 60.00% |
| healing time vs Fahkumram | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.