| Grobulart Boeb vs Jin | 111–105 | 51.39% |
| Grobulart Boeb vs Kazuya | 101–114 | 46.98% |
| Grobulart Boeb vs King | 108–86 | 55.67% |
| Grobulart Boeb vs Bryan | 79–89 | 47.02% |
| Grobulart Boeb vs Hwoarang | 76–85 | 47.20% |
| Grobulart Boeb vs Steve | 75–74 | 50.34% |
| Grobulart Boeb vs Reina | 66–77 | 46.15% |
| Grobulart Boeb vs Law | 72–62 | 53.73% |
| Grobulart Boeb vs Lee | 63–69 | 47.73% |
| Grobulart Boeb vs Yoshimitsu | 70–46–1 | 60.34% |
| Grobulart Boeb vs Paul | 48–68 | 41.38% |
| Grobulart Boeb vs Dragunov | 55–59 | 48.25% |
| Grobulart Boeb vs Asuka | 47–60 | 43.93% |
| Grobulart Boeb vs Devil Jin | 49–57 | 46.23% |
| Grobulart Boeb vs Lars | 63–37 | 63.00% |
| Grobulart Boeb vs Nina | 44–51 | 46.32% |
| Grobulart Boeb vs Jun | 46–44 | 51.11% |
| Grobulart Boeb vs Xiaoyu | 50–39 | 56.18% |
| Grobulart Boeb vs Feng | 49–38 | 56.32% |
| Grobulart Boeb vs Lili | 38–49 | 43.68% |
| Grobulart Boeb vs Victor | 40–47 | 45.98% |
| Grobulart Boeb vs Eddy | 44–43 | 50.57% |
| Grobulart Boeb vs Leo | 31–43 | 41.89% |
| Grobulart Boeb vs Azucena | 45–29 | 60.81% |
| Grobulart Boeb vs Raven | 32–41 | 43.84% |
| Grobulart Boeb vs Lidia | 31–42 | 42.47% |
| Grobulart Boeb vs Jack-8 | 35–28 | 55.56% |
| Grobulart Boeb vs Heihachi | 26–34 | 43.33% |
| Grobulart Boeb vs Leroy | 29–29 | 50.00% |
| Grobulart Boeb vs Claudio | 20–35 | 36.36% |
| Grobulart Boeb vs Kuma | 16–34 | 32.00% |
| Grobulart Boeb vs Alisa | 10–26 | 27.78% |
| Grobulart Boeb vs Clive | 14–22 | 38.89% |
| Grobulart Boeb vs Zafina | 4–26 | 13.33% |
| Grobulart Boeb vs Shaheen | 14–14 | 50.00% |
| Grobulart Boeb vs Panda | 8–10 | 44.44% |
| Grobulart Boeb vs Anna | 6–11 | 35.29% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.