| Sirius跳踢小子 vs Dragunov | 29–44 | 39.73% |
| Sirius跳踢小子 vs King | 18–36 | 33.33% |
| Sirius跳踢小子 vs Hwoarang | 25–29 | 46.30% |
| Sirius跳踢小子 vs Victor | 14–38 | 26.92% |
| Sirius跳踢小子 vs Kazuya | 27–24 | 52.94% |
| Sirius跳踢小子 vs Steve | 20–29 | 40.82% |
| Sirius跳踢小子 vs Jin | 20–28 | 41.67% |
| Sirius跳踢小子 vs Bryan | 17–26 | 39.53% |
| Sirius跳踢小子 vs Reina | 22–17 | 56.41% |
| Sirius跳踢小子 vs Law | 12–25 | 32.43% |
| Sirius跳踢小子 vs Jun | 9–23 | 28.12% |
| Sirius跳踢小子 vs Devil Jin | 12–18 | 40.00% |
| Sirius跳踢小子 vs Paul | 14–13 | 51.85% |
| Sirius跳踢小子 vs Lili | 12–15 | 44.44% |
| Sirius跳踢小子 vs Asuka | 6–20 | 23.08% |
| Sirius跳踢小子 vs Heihachi | 12–14 | 46.15% |
| Sirius跳踢小子 vs Fahkumram | 13–13 | 50.00% |
| Sirius跳踢小子 vs Yoshimitsu | 11–13 | 45.83% |
| Sirius跳踢小子 vs Armor King | 9–15 | 37.50% |
| Sirius跳踢小子 vs Azucena | 6–17 | 26.09% |
| Sirius跳踢小子 vs Clive | 7–11 | 38.89% |
| Sirius跳踢小子 vs Lee | 8–9 | 47.06% |
| Sirius跳踢小子 vs Lidia | 11–6 | 64.71% |
| Sirius跳踢小子 vs Eddy | 5–10 | 33.33% |
| Sirius跳踢小子 vs Xiaoyu | 4–10 | 28.57% |
| Sirius跳踢小子 vs Feng | 7–7 | 50.00% |
| Sirius跳踢小子 vs Leroy | 3–11 | 21.43% |
| Sirius跳踢小子 vs Leo | 5–7 | 41.67% |
| Sirius跳踢小子 vs Lars | 3–8 | 27.27% |
| Sirius跳踢小子 vs Alisa | 1–9 | 10.00% |
| Sirius跳踢小子 vs Miary Zo | 2–7 | 22.22% |
| Sirius跳踢小子 vs Claudio | 3–5 | 37.50% |
| Sirius跳踢小子 vs Shaheen | 3–5 | 37.50% |
| Sirius跳踢小子 vs Anna | 2–6 | 25.00% |
| Sirius跳踢小子 vs Nina | 3–4 | 42.86% |
| Sirius跳踢小子 vs Raven | 1–5 | 16.67% |
| Sirius跳踢小子 vs Jack-8 | 2–0 | 100.00% |
| Sirius跳踢小子 vs Kuma | 2–0 | 100.00% |
| Sirius跳踢小子 vs Panda | 0–1 | 0.00% |
| Sirius跳踢小子 vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.