| AntiTryhard vs Kazuya | 161–155–1 | 50.95% |
| AntiTryhard vs Reina | 114–117 | 49.35% |
| AntiTryhard vs Clive | 129–102 | 55.84% |
| AntiTryhard vs Jin | 99–106 | 48.29% |
| AntiTryhard vs King | 95–92 | 50.80% |
| AntiTryhard vs Bryan | 84–98 | 46.15% |
| AntiTryhard vs Steve | 93–72 | 56.36% |
| AntiTryhard vs Heihachi | 70–81 | 46.36% |
| AntiTryhard vs Dragunov | 56–84 | 40.00% |
| AntiTryhard vs Lee | 55–85 | 39.29% |
| AntiTryhard vs Yoshimitsu | 59–67 | 46.83% |
| AntiTryhard vs Jun | 66–60 | 52.38% |
| AntiTryhard vs Hwoarang | 55–66 | 45.45% |
| AntiTryhard vs Paul | 54–57 | 48.65% |
| AntiTryhard vs Asuka | 57–54 | 51.35% |
| AntiTryhard vs Law | 49–55 | 47.12% |
| AntiTryhard vs Lili | 43–61 | 41.35% |
| AntiTryhard vs Eddy | 42–54 | 43.75% |
| AntiTryhard vs Devil Jin | 34–53 | 39.08% |
| AntiTryhard vs Lars | 24–61 | 28.24% |
| AntiTryhard vs Jack-8 | 44–40 | 52.38% |
| AntiTryhard vs Azucena | 35–49 | 41.67% |
| AntiTryhard vs Victor | 35–48 | 42.17% |
| AntiTryhard vs Xiaoyu | 32–39 | 45.07% |
| AntiTryhard vs Leo | 36–35 | 50.70% |
| AntiTryhard vs Lidia | 36–31 | 53.73% |
| AntiTryhard vs Feng | 22–34 | 39.29% |
| AntiTryhard vs Alisa | 23–27 | 46.00% |
| AntiTryhard vs Nina | 18–32 | 36.00% |
| AntiTryhard vs Raven | 19–30 | 38.78% |
| AntiTryhard vs Armor King | 17–28 | 37.78% |
| AntiTryhard vs Claudio | 19–22 | 46.34% |
| AntiTryhard vs Leroy | 17–21 | 44.74% |
| AntiTryhard vs Kuma | 15–19 | 44.12% |
| AntiTryhard vs Shaheen | 15–16 | 48.39% |
| AntiTryhard vs Fahkumram | 9–18 | 33.33% |
| AntiTryhard vs Zafina | 10–10 | 50.00% |
| AntiTryhard vs Panda | 4–12 | 25.00% |
| AntiTryhard vs Anna | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.