| Headshoot212 vs Jin | 24–27 | 47.06% |
| Headshoot212 vs Miary Zo | 25–20 | 55.56% |
| Headshoot212 vs Steve | 25–15 | 62.50% |
| Headshoot212 vs Kazuya | 20–16 | 55.56% |
| Headshoot212 vs Reina | 23–11 | 67.65% |
| Headshoot212 vs Yoshimitsu | 19–14 | 57.58% |
| Headshoot212 vs Armor King | 20–13 | 60.61% |
| Headshoot212 vs Paul | 18–14 | 56.25% |
| Headshoot212 vs Hwoarang | 23–7 | 76.67% |
| Headshoot212 vs Lili | 13–16 | 44.83% |
| Headshoot212 vs Heihachi | 18–10 | 64.29% |
| Headshoot212 vs Fahkumram | 9–19 | 32.14% |
| Headshoot212 vs King | 17–10 | 62.96% |
| Headshoot212 vs Jun | 13–9 | 59.09% |
| Headshoot212 vs Azucena | 15–6 | 71.43% |
| Headshoot212 vs Law | 12–7 | 63.16% |
| Headshoot212 vs Feng | 9–9 | 50.00% |
| Headshoot212 vs Lee | 9–9 | 50.00% |
| Headshoot212 vs Devil Jin | 9–6 | 60.00% |
| Headshoot212 vs Dragunov | 7–8 | 46.67% |
| Headshoot212 vs Lars | 9–4 | 69.23% |
| Headshoot212 vs Nina | 9–4 | 69.23% |
| Headshoot212 vs Bryan | 7–4 | 63.64% |
| Headshoot212 vs Asuka | 8–2 | 80.00% |
| Headshoot212 vs Leo | 5–5 | 50.00% |
| Headshoot212 vs Leroy | 6–4 | 60.00% |
| Headshoot212 vs Victor | 5–5 | 50.00% |
| Headshoot212 vs Anna | 8–1 | 88.89% |
| Headshoot212 vs Alisa | 4–4 | 50.00% |
| Headshoot212 vs Eddy | 7–1 | 87.50% |
| Headshoot212 vs Lidia | 5–3 | 62.50% |
| Headshoot212 vs Clive | 4–4 | 50.00% |
| Headshoot212 vs Jack-8 | 3–4 | 42.86% |
| Headshoot212 vs Raven | 3–2 | 60.00% |
| Headshoot212 vs Claudio | 4–0 | 100.00% |
| Headshoot212 vs Shaheen | 3–1 | 75.00% |
| Headshoot212 vs Kuma | 2–2 | 50.00% |
| Headshoot212 vs Panda | 1–2 | 33.33% |
| Headshoot212 vs Xiaoyu | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.