| brokencellz vs Jin | 252–176 | 58.88% |
| brokencellz vs Kazuya | 250–171 | 59.38% |
| brokencellz vs King | 184–155 | 54.28% |
| brokencellz vs Bryan | 203–129 | 61.14% |
| brokencellz vs Hwoarang | 169–129 | 56.71% |
| brokencellz vs Reina | 140–157 | 47.14% |
| brokencellz vs Lee | 163–121 | 57.39% |
| brokencellz vs Dragunov | 138–133 | 50.92% |
| brokencellz vs Yoshimitsu | 161–104 | 60.75% |
| brokencellz vs Steve | 117–145 | 44.66% |
| brokencellz vs Law | 129–131 | 49.62% |
| brokencellz vs Devil Jin | 136–104 | 56.67% |
| brokencellz vs Heihachi | 113–112 | 50.22% |
| brokencellz vs Feng | 104–104 | 50.00% |
| brokencellz vs Lars | 113–83 | 57.65% |
| brokencellz vs Lili | 113–78 | 59.16% |
| brokencellz vs Asuka | 98–91 | 51.85% |
| brokencellz vs Azucena | 96–85 | 53.04% |
| brokencellz vs Alisa | 114–59 | 65.90% |
| brokencellz vs Nina | 80–89 | 47.34% |
| brokencellz vs Victor | 97–72 | 57.40% |
| brokencellz vs Raven | 92–74 | 55.42% |
| brokencellz vs Paul | 76–87 | 46.63% |
| brokencellz vs Claudio | 80–71 | 52.98% |
| brokencellz vs Jun | 74–59 | 55.64% |
| brokencellz vs Zafina | 78–53 | 59.54% |
| brokencellz vs Leo | 69–61 | 53.08% |
| brokencellz vs Leroy | 65–57 | 53.28% |
| brokencellz vs Xiaoyu | 41–76 | 35.04% |
| brokencellz vs Shaheen | 54–60 | 47.37% |
| brokencellz vs Lidia | 65–47 | 58.04% |
| brokencellz vs Anna | 41–55 | 42.71% |
| brokencellz vs Jack-8 | 29–64 | 31.18% |
| brokencellz vs Clive | 36–43 | 45.57% |
| brokencellz vs Eddy | 32–44 | 42.11% |
| brokencellz vs Kuma | 34–39 | 46.58% |
| brokencellz vs Armor King | 34–31 | 52.31% |
| brokencellz vs Fahkumram | 16–37 | 30.19% |
| brokencellz vs Miary Zo | 18–16 | 52.94% |
| brokencellz vs Panda | 18–10 | 64.29% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.