| psychoshock vs Kazuya | 333–294 | 53.11% |
| psychoshock vs Dragunov | 217–227 | 48.87% |
| psychoshock vs Paul | 226–194 | 53.81% |
| psychoshock vs Jin | 237–182 | 56.56% |
| psychoshock vs Bryan | 214–197 | 52.07% |
| psychoshock vs Reina | 237–162–1 | 59.40% |
| psychoshock vs King | 187–187 | 50.00% |
| psychoshock vs Hwoarang | 153–158 | 49.20% |
| psychoshock vs Steve | 160–132 | 54.79% |
| psychoshock vs Heihachi | 115–144–1 | 44.40% |
| psychoshock vs Asuka | 142–116 | 55.04% |
| psychoshock vs Law | 129–115 | 52.87% |
| psychoshock vs Lili | 148–94 | 61.16% |
| psychoshock vs Clive | 102–98 | 51.00% |
| psychoshock vs Claudio | 83–110 | 43.01% |
| psychoshock vs Yoshimitsu | 100–90 | 52.63% |
| psychoshock vs Xiaoyu | 94–79 | 54.34% |
| psychoshock vs Feng | 77–96 | 44.51% |
| psychoshock vs Lee | 83–88 | 48.54% |
| psychoshock vs Azucena | 82–88 | 48.24% |
| psychoshock vs Victor | 71–98 | 42.01% |
| psychoshock vs Armor King | 72–96 | 42.86% |
| psychoshock vs Devil Jin | 75–83 | 47.47% |
| psychoshock vs Lars | 68–87 | 43.87% |
| psychoshock vs Jun | 77–78 | 49.68% |
| psychoshock vs Nina | 82–61 | 57.34% |
| psychoshock vs Leo | 74–53 | 58.27% |
| psychoshock vs Alisa | 60–67 | 47.24% |
| psychoshock vs Leroy | 54–73 | 42.52% |
| psychoshock vs Jack-8 | 53–73 | 42.06% |
| psychoshock vs Lidia | 63–60 | 51.22% |
| psychoshock vs Fahkumram | 40–72 | 35.71% |
| psychoshock vs Anna | 52–57 | 47.71% |
| psychoshock vs Shaheen | 44–61 | 41.90% |
| psychoshock vs Eddy | 49–47 | 51.04% |
| psychoshock vs Kuma | 44–44 | 50.00% |
| psychoshock vs Zafina | 51–33 | 60.71% |
| psychoshock vs Raven | 47–33 | 58.75% |
| psychoshock vs Miary Zo | 22–26 | 45.83% |
| psychoshock vs Panda | 20–27 | 42.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.