| ZamuraiGMR vs King | 36–60 | 37.50% |
| ZamuraiGMR vs Kazuya | 38–47 | 44.71% |
| ZamuraiGMR vs Lidia | 29–43 | 40.28% |
| ZamuraiGMR vs Steve | 44–26 | 62.86% |
| ZamuraiGMR vs Jin | 32–37 | 46.38% |
| ZamuraiGMR vs Bryan | 30–39 | 43.48% |
| ZamuraiGMR vs Reina | 31–32 | 49.21% |
| ZamuraiGMR vs Law | 16–34 | 32.00% |
| ZamuraiGMR vs Jun | 16–31 | 34.04% |
| ZamuraiGMR vs Dragunov | 22–23 | 48.89% |
| ZamuraiGMR vs Hwoarang | 20–21 | 48.78% |
| ZamuraiGMR vs Azucena | 18–23 | 43.90% |
| ZamuraiGMR vs Nina | 18–21 | 46.15% |
| ZamuraiGMR vs Yoshimitsu | 10–26 | 27.78% |
| ZamuraiGMR vs Alisa | 14–20 | 41.18% |
| ZamuraiGMR vs Xiaoyu | 18–15 | 54.55% |
| ZamuraiGMR vs Lars | 17–16 | 51.52% |
| ZamuraiGMR vs Asuka | 15–17 | 46.88% |
| ZamuraiGMR vs Eddy | 8–20 | 28.57% |
| ZamuraiGMR vs Victor | 8–18 | 30.77% |
| ZamuraiGMR vs Paul | 9–16 | 36.00% |
| ZamuraiGMR vs Raven | 4–20 | 16.67% |
| ZamuraiGMR vs Lili | 9–14 | 39.13% |
| ZamuraiGMR vs Devil Jin | 4–18 | 18.18% |
| ZamuraiGMR vs Leo | 14–8 | 63.64% |
| ZamuraiGMR vs Armor King | 5–16 | 23.81% |
| ZamuraiGMR vs Jack-8 | 5–14 | 26.32% |
| ZamuraiGMR vs Leroy | 9–9 | 50.00% |
| ZamuraiGMR vs Heihachi | 9–8 | 52.94% |
| ZamuraiGMR vs Shaheen | 4–12 | 25.00% |
| ZamuraiGMR vs Lee | 10–6 | 62.50% |
| ZamuraiGMR vs Kuma | 8–7 | 53.33% |
| ZamuraiGMR vs Feng | 5–7 | 41.67% |
| ZamuraiGMR vs Zafina | 7–2 | 77.78% |
| ZamuraiGMR vs Fahkumram | 5–4 | 55.56% |
| ZamuraiGMR vs Claudio | 2–6 | 25.00% |
| ZamuraiGMR vs Clive | 0–8 | 0.00% |
| ZamuraiGMR vs Anna | 2–0 | 100.00% |
| ZamuraiGMR vs Panda | 1–0 | 100.00% |
| ZamuraiGMR vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.