| SevenSkyKIBA vs Kazuya | 160–103 | 60.84% |
| SevenSkyKIBA vs Bryan | 115–124 | 48.12% |
| SevenSkyKIBA vs Heihachi | 117–85–1 | 57.92% |
| SevenSkyKIBA vs Reina | 103–97 | 51.50% |
| SevenSkyKIBA vs Jin | 87–98 | 47.03% |
| SevenSkyKIBA vs Dragunov | 90–77 | 53.89% |
| SevenSkyKIBA vs King | 69–95 | 42.07% |
| SevenSkyKIBA vs Hwoarang | 66–89 | 42.58% |
| SevenSkyKIBA vs Law | 87–66 | 56.86% |
| SevenSkyKIBA vs Paul | 85–59 | 59.03% |
| SevenSkyKIBA vs Steve | 75–69 | 52.08% |
| SevenSkyKIBA vs Fahkumram | 59–51 | 53.64% |
| SevenSkyKIBA vs Lee | 55–54 | 50.46% |
| SevenSkyKIBA vs Yoshimitsu | 46–60 | 43.40% |
| SevenSkyKIBA vs Devil Jin | 48–54 | 47.06% |
| SevenSkyKIBA vs Lili | 45–50 | 47.37% |
| SevenSkyKIBA vs Lidia | 39–49 | 44.32% |
| SevenSkyKIBA vs Feng | 40–45–1 | 47.06% |
| SevenSkyKIBA vs Jun | 52–34 | 60.47% |
| SevenSkyKIBA vs Asuka | 39–44 | 46.99% |
| SevenSkyKIBA vs Nina | 44–29 | 60.27% |
| SevenSkyKIBA vs Victor | 32–37 | 46.38% |
| SevenSkyKIBA vs Xiaoyu | 40–28 | 58.82% |
| SevenSkyKIBA vs Alisa | 27–38 | 41.54% |
| SevenSkyKIBA vs Leo | 37–25 | 59.68% |
| SevenSkyKIBA vs Azucena | 33–29 | 53.23% |
| SevenSkyKIBA vs Armor King | 30–29 | 50.85% |
| SevenSkyKIBA vs Claudio | 24–34 | 41.38% |
| SevenSkyKIBA vs Lars | 31–22 | 58.49% |
| SevenSkyKIBA vs Raven | 30–22 | 57.69% |
| SevenSkyKIBA vs Jack-8 | 28–23 | 54.90% |
| SevenSkyKIBA vs Clive | 25–26 | 49.02% |
| SevenSkyKIBA vs Eddy | 25–24 | 51.02% |
| SevenSkyKIBA vs Shaheen | 23–21 | 52.27% |
| SevenSkyKIBA vs Kuma | 20–12 | 62.50% |
| SevenSkyKIBA vs Zafina | 14–17 | 45.16% |
| SevenSkyKIBA vs Leroy | 9–21 | 30.00% |
| SevenSkyKIBA vs Anna | 7–17 | 29.17% |
| SevenSkyKIBA vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.