| MidSoftEng vs Kazuya | 136–193 | 41.34% |
| MidSoftEng vs Jin | 125–151 | 45.29% |
| MidSoftEng vs King | 106–149 | 41.57% |
| MidSoftEng vs Bryan | 93–97 | 48.95% |
| MidSoftEng vs Eddy | 102–86 | 54.26% |
| MidSoftEng vs Reina | 89–78 | 53.29% |
| MidSoftEng vs Steve | 57–93 | 38.00% |
| MidSoftEng vs Law | 51–98 | 34.23% |
| MidSoftEng vs Hwoarang | 58–86 | 40.28% |
| MidSoftEng vs Paul | 67–69 | 49.26% |
| MidSoftEng vs Jun | 63–65 | 49.22% |
| MidSoftEng vs Lili | 49–76 | 39.20% |
| MidSoftEng vs Dragunov | 48–71 | 40.34% |
| MidSoftEng vs Victor | 41–64 | 39.05% |
| MidSoftEng vs Yoshimitsu | 43–56 | 43.43% |
| MidSoftEng vs Asuka | 43–51 | 45.74% |
| MidSoftEng vs Feng | 43–40 | 51.81% |
| MidSoftEng vs Nina | 32–47 | 40.51% |
| MidSoftEng vs Azucena | 33–43 | 43.42% |
| MidSoftEng vs Lars | 32–43 | 42.67% |
| MidSoftEng vs Lee | 31–43 | 41.89% |
| MidSoftEng vs Alisa | 25–46 | 35.21% |
| MidSoftEng vs Devil Jin | 32–37 | 46.38% |
| MidSoftEng vs Xiaoyu | 33–32 | 50.77% |
| MidSoftEng vs Lidia | 20–39 | 33.90% |
| MidSoftEng vs Jack-8 | 19–29 | 39.58% |
| MidSoftEng vs Leroy | 22–25 | 46.81% |
| MidSoftEng vs Heihachi | 20–26 | 43.48% |
| MidSoftEng vs Leo | 20–16 | 55.56% |
| MidSoftEng vs Claudio | 20–15 | 57.14% |
| MidSoftEng vs Shaheen | 12–17 | 41.38% |
| MidSoftEng vs Kuma | 12–15 | 44.44% |
| MidSoftEng vs Raven | 9–16 | 36.00% |
| MidSoftEng vs Zafina | 10–12 | 45.45% |
| MidSoftEng vs Fahkumram | 12–9 | 57.14% |
| MidSoftEng vs Anna | 13–6 | 68.42% |
| MidSoftEng vs Armor King | 8–11 | 42.11% |
| MidSoftEng vs Clive | 11–7 | 61.11% |
| MidSoftEng vs Panda | 1–3 | 25.00% |
| MidSoftEng vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.