| ThePhenom_14 vs King | 85–60 | 58.62% |
| ThePhenom_14 vs Kazuya | 63–58 | 52.07% |
| ThePhenom_14 vs Jin | 60–54 | 52.63% |
| ThePhenom_14 vs Bryan | 58–48 | 54.72% |
| ThePhenom_14 vs Reina | 46–37 | 55.42% |
| ThePhenom_14 vs Heihachi | 41–38 | 51.90% |
| ThePhenom_14 vs Lili | 45–28 | 61.64% |
| ThePhenom_14 vs Hwoarang | 38–31 | 55.07% |
| ThePhenom_14 vs Law | 35–25 | 58.33% |
| ThePhenom_14 vs Paul | 26–30 | 46.43% |
| ThePhenom_14 vs Azucena | 23–33 | 41.07% |
| ThePhenom_14 vs Dragunov | 30–23 | 56.60% |
| ThePhenom_14 vs Jun | 31–22 | 58.49% |
| ThePhenom_14 vs Steve | 33–18 | 64.71% |
| ThePhenom_14 vs Devil Jin | 25–21 | 54.35% |
| ThePhenom_14 vs Yoshimitsu | 19–24 | 44.19% |
| ThePhenom_14 vs Victor | 28–15 | 65.12% |
| ThePhenom_14 vs Feng | 20–22 | 47.62% |
| ThePhenom_14 vs Eddy | 20–22 | 47.62% |
| ThePhenom_14 vs Lidia | 27–15 | 64.29% |
| ThePhenom_14 vs Lars | 25–16 | 60.98% |
| ThePhenom_14 vs Lee | 20–20 | 50.00% |
| ThePhenom_14 vs Xiaoyu | 21–16 | 56.76% |
| ThePhenom_14 vs Nina | 17–15 | 53.12% |
| ThePhenom_14 vs Asuka | 18–13 | 58.06% |
| ThePhenom_14 vs Clive | 19–11 | 63.33% |
| ThePhenom_14 vs Leroy | 13–15 | 46.43% |
| ThePhenom_14 vs Leo | 12–14 | 46.15% |
| ThePhenom_14 vs Anna | 11–14 | 44.00% |
| ThePhenom_14 vs Jack-8 | 15–9 | 62.50% |
| ThePhenom_14 vs Alisa | 14–6 | 70.00% |
| ThePhenom_14 vs Claudio | 12–7 | 63.16% |
| ThePhenom_14 vs Raven | 8–9 | 47.06% |
| ThePhenom_14 vs Fahkumram | 6–9 | 40.00% |
| ThePhenom_14 vs Kuma | 7–7 | 50.00% |
| ThePhenom_14 vs Armor King | 4–8 | 33.33% |
| ThePhenom_14 vs Zafina | 7–2 | 77.78% |
| ThePhenom_14 vs Shaheen | 2–2 | 50.00% |
| ThePhenom_14 vs Panda | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.