| MD | GianRzn vs Jin | 82–55 | 59.85% |
| MD | GianRzn vs Kazuya | 82–52 | 61.19% |
| MD | GianRzn vs Bryan | 60–30 | 66.67% |
| MD | GianRzn vs King | 60–28 | 68.18% |
| MD | GianRzn vs Hwoarang | 34–43 | 44.16% |
| MD | GianRzn vs Lee | 30–43 | 41.10% |
| MD | GianRzn vs Reina | 46–25 | 64.79% |
| MD | GianRzn vs Yoshimitsu | 28–38 | 42.42% |
| MD | GianRzn vs Lili | 41–25 | 62.12% |
| MD | GianRzn vs Paul | 24–30 | 44.44% |
| MD | GianRzn vs Law | 31–18 | 63.27% |
| MD | GianRzn vs Jun | 33–14 | 70.21% |
| MD | GianRzn vs Devil Jin | 28–17 | 62.22% |
| MD | GianRzn vs Dragunov | 26–17 | 60.47% |
| MD | GianRzn vs Steve | 25–14 | 64.10% |
| MD | GianRzn vs Alisa | 15–23 | 39.47% |
| MD | GianRzn vs Azucena | 24–14 | 63.16% |
| MD | GianRzn vs Victor | 24–12 | 66.67% |
| MD | GianRzn vs Claudio | 23–11 | 67.65% |
| MD | GianRzn vs Heihachi | 22–11 | 66.67% |
| MD | GianRzn vs Asuka | 24–8 | 75.00% |
| MD | GianRzn vs Xiaoyu | 17–13 | 56.67% |
| MD | GianRzn vs Lars | 16–14 | 53.33% |
| MD | GianRzn vs Leo | 13–16 | 44.83% |
| MD | GianRzn vs Zafina | 14–13 | 51.85% |
| MD | GianRzn vs Eddy | 12–14 | 46.15% |
| MD | GianRzn vs Feng | 13–12 | 52.00% |
| MD | GianRzn vs Armor King | 12–12 | 50.00% |
| MD | GianRzn vs Shaheen | 10–10 | 50.00% |
| MD | GianRzn vs Nina | 11–8 | 57.89% |
| MD | GianRzn vs Lidia | 11–8 | 57.89% |
| MD | GianRzn vs Leroy | 10–8 | 55.56% |
| MD | GianRzn vs Anna | 6–8 | 42.86% |
| MD | GianRzn vs Jack-8 | 5–8 | 38.46% |
| MD | GianRzn vs Kuma | 5–8 | 38.46% |
| MD | GianRzn vs Clive | 6–5 | 54.55% |
| MD | GianRzn vs Raven | 2–5 | 28.57% |
| MD | GianRzn vs Panda | 1–2 | 33.33% |
| MD | GianRzn vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.