ALG16 vs Jin | 7–6 | 53.85% |
ALG16 vs Law | 2–6 | 25.00% |
ALG16 vs Reina | 5–2 | 71.43% |
ALG16 vs King | 3–3 | 50.00% |
ALG16 vs Xiaoyu | 3–2 | 60.00% |
ALG16 vs Devil Jin | 4–1 | 80.00% |
ALG16 vs Kuma | 4–1 | 80.00% |
ALG16 vs Jun | 3–1 | 75.00% |
ALG16 vs Eddy | 4–0 | 100.00% |
ALG16 vs Bryan | 2–1 | 66.67% |
ALG16 vs Lee | 1–2 | 33.33% |
ALG16 vs Azucena | 3–0 | 100.00% |
ALG16 vs Raven | 3–0 | 100.00% |
ALG16 vs Yoshimitsu | 1–1 | 50.00% |
ALG16 vs Steve | 2–0 | 100.00% |
ALG16 vs Asuka | 0–2 | 0.00% |
ALG16 vs Victor | 2–0 | 100.00% |
ALG16 vs Kazuya | 1–0 | 100.00% |
ALG16 vs Dragunov | 1–0 | 100.00% |
ALG16 vs Hwoarang | 1–0 | 100.00% |
ALG16 vs Leo | 0–1 | 0.00% |
ALG16 vs Lars | 1–0 | 100.00% |
ALG16 vs Nina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.