| MiyukisCute2YK vs Bryan | 16–21 | 43.24% |
| MiyukisCute2YK vs Clive | 16–16 | 50.00% |
| MiyukisCute2YK vs Reina | 9–19 | 32.14% |
| MiyukisCute2YK vs Law | 16–11 | 59.26% |
| MiyukisCute2YK vs King | 14–12 | 53.85% |
| MiyukisCute2YK vs Steve | 13–13 | 50.00% |
| MiyukisCute2YK vs Lili | 12–14 | 46.15% |
| MiyukisCute2YK vs Kazuya | 16–9 | 64.00% |
| MiyukisCute2YK vs Eddy | 13–11 | 54.17% |
| MiyukisCute2YK vs Jin | 18–5 | 78.26% |
| MiyukisCute2YK vs Paul | 11–10 | 52.38% |
| MiyukisCute2YK vs Hwoarang | 7–13 | 35.00% |
| MiyukisCute2YK vs Heihachi | 10–10 | 50.00% |
| MiyukisCute2YK vs Anna | 13–7 | 65.00% |
| MiyukisCute2YK vs Lars | 8–10 | 44.44% |
| MiyukisCute2YK vs Jun | 12–6 | 66.67% |
| MiyukisCute2YK vs Yoshimitsu | 7–10 | 41.18% |
| MiyukisCute2YK vs Dragunov | 12–5 | 70.59% |
| MiyukisCute2YK vs Devil Jin | 6–10 | 37.50% |
| MiyukisCute2YK vs Raven | 12–4 | 75.00% |
| MiyukisCute2YK vs Lee | 7–8 | 46.67% |
| MiyukisCute2YK vs Azucena | 2–13 | 13.33% |
| MiyukisCute2YK vs Leo | 8–5 | 61.54% |
| MiyukisCute2YK vs Lidia | 7–5 | 58.33% |
| MiyukisCute2YK vs Xiaoyu | 6–5 | 54.55% |
| MiyukisCute2YK vs Alisa | 8–3 | 72.73% |
| MiyukisCute2YK vs Zafina | 1–7 | 12.50% |
| MiyukisCute2YK vs Claudio | 3–4 | 42.86% |
| MiyukisCute2YK vs Feng | 4–2 | 66.67% |
| MiyukisCute2YK vs Asuka | 1–4 | 20.00% |
| MiyukisCute2YK vs Shaheen | 2–3 | 40.00% |
| MiyukisCute2YK vs Nina | 2–3 | 40.00% |
| MiyukisCute2YK vs Kuma | 3–2 | 60.00% |
| MiyukisCute2YK vs Panda | 2–3 | 40.00% |
| MiyukisCute2YK vs Victor | 2–2 | 50.00% |
| MiyukisCute2YK vs Jack-8 | 1–2 | 33.33% |
| MiyukisCute2YK vs Leroy | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.