| $murfyRevive vs Reina | 87–49 | 63.97% |
| $murfyRevive vs Kazuya | 63–57 | 52.50% |
| $murfyRevive vs Jin | 74–38 | 66.07% |
| $murfyRevive vs Bryan | 57–51 | 52.78% |
| $murfyRevive vs King | 57–37 | 60.64% |
| $murfyRevive vs Steve | 42–49 | 46.15% |
| $murfyRevive vs Clive | 56–35 | 61.54% |
| $murfyRevive vs Dragunov | 49–31 | 61.25% |
| $murfyRevive vs Yoshimitsu | 44–31 | 58.67% |
| $murfyRevive vs Heihachi | 42–33 | 56.00% |
| $murfyRevive vs Law | 39–29 | 57.35% |
| $murfyRevive vs Jun | 36–32 | 52.94% |
| $murfyRevive vs Lili | 34–33 | 50.75% |
| $murfyRevive vs Lidia | 38–29 | 56.72% |
| $murfyRevive vs Azucena | 36–28 | 56.25% |
| $murfyRevive vs Devil Jin | 36–27 | 57.14% |
| $murfyRevive vs Paul | 31–25 | 55.36% |
| $murfyRevive vs Lars | 28–23 | 54.90% |
| $murfyRevive vs Lee | 22–28 | 44.00% |
| $murfyRevive vs Eddy | 28–20 | 58.33% |
| $murfyRevive vs Hwoarang | 29–18 | 61.70% |
| $murfyRevive vs Asuka | 26–20 | 56.52% |
| $murfyRevive vs Xiaoyu | 18–26 | 40.91% |
| $murfyRevive vs Feng | 22–20 | 52.38% |
| $murfyRevive vs Nina | 21–15 | 58.33% |
| $murfyRevive vs Raven | 23–13 | 63.89% |
| $murfyRevive vs Jack-8 | 18–16 | 52.94% |
| $murfyRevive vs Victor | 16–18 | 47.06% |
| $murfyRevive vs Leroy | 26–7 | 78.79% |
| $murfyRevive vs Alisa | 18–14 | 56.25% |
| $murfyRevive vs Anna | 20–12 | 62.50% |
| $murfyRevive vs Leo | 17–12 | 58.62% |
| $murfyRevive vs Shaheen | 21–8 | 72.41% |
| $murfyRevive vs Claudio | 6–10 | 37.50% |
| $murfyRevive vs Kuma | 11–5 | 68.75% |
| $murfyRevive vs Panda | 5–6 | 45.45% |
| $murfyRevive vs Zafina | 4–6 | 40.00% |
| $murfyRevive vs Fahkumram | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.