| GTM丨NONAME vs Dragunov | 272–160 | 62.96% |
| GTM丨NONAME vs Hwoarang | 256–171 | 59.95% |
| GTM丨NONAME vs Bryan | 264–144 | 64.71% |
| GTM丨NONAME vs King | 208–150 | 58.10% |
| GTM丨NONAME vs Jin | 200–130 | 60.61% |
| GTM丨NONAME vs Paul | 204–123 | 62.39% |
| GTM丨NONAME vs Kazuya | 188–131 | 58.93% |
| GTM丨NONAME vs Steve | 165–115 | 58.93% |
| GTM丨NONAME vs Jack-8 | 171–87 | 66.28% |
| GTM丨NONAME vs Feng | 168–85 | 66.40% |
| GTM丨NONAME vs Yoshimitsu | 152–100 | 60.32% |
| GTM丨NONAME vs Lili | 180–72 | 71.43% |
| GTM丨NONAME vs Heihachi | 143–105 | 57.66% |
| GTM丨NONAME vs Lars | 137–98 | 58.30% |
| GTM丨NONAME vs Asuka | 135–98 | 57.94% |
| GTM丨NONAME vs Law | 152–78 | 66.09% |
| GTM丨NONAME vs Clive | 137–87 | 61.16% |
| GTM丨NONAME vs Victor | 109–104 | 51.17% |
| GTM丨NONAME vs Reina | 122–81 | 60.10% |
| GTM丨NONAME vs Devil Jin | 99–89 | 52.66% |
| GTM丨NONAME vs Eddy | 101–86 | 54.01% |
| GTM丨NONAME vs Jun | 124–58 | 68.13% |
| GTM丨NONAME vs Alisa | 121–56 | 68.36% |
| GTM丨NONAME vs Azucena | 82–93 | 46.86% |
| GTM丨NONAME vs Fahkumram | 102–71 | 58.96% |
| GTM丨NONAME vs Leroy | 120–49 | 71.01% |
| GTM丨NONAME vs Zafina | 96–60 | 61.54% |
| GTM丨NONAME vs Claudio | 92–62 | 59.74% |
| GTM丨NONAME vs Xiaoyu | 98–50 | 66.22% |
| GTM丨NONAME vs Nina | 106–40 | 72.60% |
| GTM丨NONAME vs Leo | 88–54 | 61.97% |
| GTM丨NONAME vs Lee | 80–62 | 56.34% |
| GTM丨NONAME vs Lidia | 88–52 | 62.86% |
| GTM丨NONAME vs Armor King | 73–64 | 53.28% |
| GTM丨NONAME vs Kuma | 71–62 | 53.38% |
| GTM丨NONAME vs Anna | 81–52 | 60.90% |
| GTM丨NONAME vs Shaheen | 73–55 | 57.03% |
| GTM丨NONAME vs Raven | 82–43 | 65.60% |
| GTM丨NONAME vs Panda | 33–23 | 58.93% |
| GTM丨NONAME vs Miary Zo | 34–17 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.