Name history
| Rusty | |
| RustyAfterBreak | |
| LTG0fficialME | |
| Get Ethernet | |
| proof??? | |
| Gangsta | |
| AlphaNGlazer | |
| IUseAlphaN | |
| FlowchartMan | |
| ForgemasterWolf |
| Rusty vs Kazuya | 272–338 | 44.59% |
| Rusty vs Jin | 264–292 | 47.48% |
| Rusty vs Bryan | 176–210 | 45.60% |
| Rusty vs King | 188–182 | 50.81% |
| Rusty vs Dragunov | 152–200 | 43.18% |
| Rusty vs Heihachi | 156–171 | 47.71% |
| Rusty vs Law | 140–168 | 45.45% |
| Rusty vs Hwoarang | 136–151 | 47.39% |
| Rusty vs Steve | 140–140 | 50.00% |
| Rusty vs Yoshimitsu | 94–101 | 48.21% |
| Rusty vs Paul | 78–116 | 40.21% |
| Rusty vs Lee | 86–87 | 49.71% |
| Rusty vs Devil Jin | 75–91 | 45.18% |
| Rusty vs Lili | 71–88 | 44.65% |
| Rusty vs Reina | 65–86 | 43.05% |
| Rusty vs Nina | 72–77 | 48.32% |
| Rusty vs Azucena | 48–84 | 36.36% |
| Rusty vs Asuka | 68–56 | 54.84% |
| Rusty vs Jun | 61–54 | 53.04% |
| Rusty vs Lars | 58–55 | 51.33% |
| Rusty vs Victor | 57–56 | 50.44% |
| Rusty vs Eddy | 50–58 | 46.30% |
| Rusty vs Feng | 45–58 | 43.69% |
| Rusty vs Clive | 40–60 | 40.00% |
| Rusty vs Anna | 45–52 | 46.39% |
| Rusty vs Claudio | 36–57 | 38.71% |
| Rusty vs Alisa | 44–37 | 54.32% |
| Rusty vs Leo | 38–37 | 50.67% |
| Rusty vs Armor King | 28–45 | 38.36% |
| Rusty vs Xiaoyu | 32–39 | 45.07% |
| Rusty vs Fahkumram | 29–39 | 42.65% |
| Rusty vs Leroy | 25–31 | 44.64% |
| Rusty vs Lidia | 23–28 | 45.10% |
| Rusty vs Jack-8 | 13–36 | 26.53% |
| Rusty vs Shaheen | 17–31 | 35.42% |
| Rusty vs Raven | 19–29 | 39.58% |
| Rusty vs Zafina | 13–25 | 34.21% |
| Rusty vs Miary Zo | 21–17 | 55.26% |
| Rusty vs Kuma | 11–9 | 55.00% |
| Rusty vs Panda | 2–6 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.