| PIROX/PC acc vs Kazuya | 118–77 | 60.51% |
| PIROX/PC acc vs Jin | 57–63 | 47.50% |
| PIROX/PC acc vs Armor King | 61–48–1 | 55.96% |
| PIROX/PC acc vs Miary Zo | 67–40 | 62.62% |
| PIROX/PC acc vs Hwoarang | 42–60 | 41.18% |
| PIROX/PC acc vs Dragunov | 40–43 | 48.19% |
| PIROX/PC acc vs Devil Jin | 44–36 | 55.00% |
| PIROX/PC acc vs Bryan | 49–30 | 62.03% |
| PIROX/PC acc vs King | 40–32 | 55.56% |
| PIROX/PC acc vs Heihachi | 27–38 | 41.54% |
| PIROX/PC acc vs Paul | 36–27 | 57.14% |
| PIROX/PC acc vs Asuka | 25–34 | 42.37% |
| PIROX/PC acc vs Lee | 29–28 | 50.88% |
| PIROX/PC acc vs Yoshimitsu | 20–34 | 37.04% |
| PIROX/PC acc vs Law | 21–27 | 43.75% |
| PIROX/PC acc vs Lidia | 27–20 | 57.45% |
| PIROX/PC acc vs Lili | 16–30 | 34.78% |
| PIROX/PC acc vs Reina | 21–25 | 45.65% |
| PIROX/PC acc vs Steve | 22–22 | 50.00% |
| PIROX/PC acc vs Feng | 15–28 | 34.88% |
| PIROX/PC acc vs Anna | 16–26 | 38.10% |
| PIROX/PC acc vs Lars | 22–19 | 53.66% |
| PIROX/PC acc vs Nina | 17–23 | 42.50% |
| PIROX/PC acc vs Fahkumram | 27–13 | 67.50% |
| PIROX/PC acc vs Eddy | 18–17 | 51.43% |
| PIROX/PC acc vs Xiaoyu | 15–19 | 44.12% |
| PIROX/PC acc vs Claudio | 15–19 | 44.12% |
| PIROX/PC acc vs Raven | 20–13 | 60.61% |
| PIROX/PC acc vs Jack-8 | 11–20 | 35.48% |
| PIROX/PC acc vs Jun | 8–22 | 26.67% |
| PIROX/PC acc vs Azucena | 16–14 | 53.33% |
| PIROX/PC acc vs Leroy | 14–11 | 56.00% |
| PIROX/PC acc vs Alisa | 8–15 | 34.78% |
| PIROX/PC acc vs Leo | 6–10 | 37.50% |
| PIROX/PC acc vs Clive | 5–11 | 31.25% |
| PIROX/PC acc vs Kuma | 5–10 | 33.33% |
| PIROX/PC acc vs Victor | 4–10 | 28.57% |
| PIROX/PC acc vs Zafina | 6–7 | 46.15% |
| PIROX/PC acc vs Shaheen | 1–7 | 12.50% |
| PIROX/PC acc vs Panda | 2–6 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.