| 666RP66RP vs Kazuya | 166–161 | 50.76% |
| 666RP66RP vs Dragunov | 124–119 | 51.03% |
| 666RP66RP vs Bryan | 114–113 | 50.22% |
| 666RP66RP vs Paul | 109–106 | 50.70% |
| 666RP66RP vs Hwoarang | 106–104 | 50.48% |
| 666RP66RP vs King | 115–94 | 55.02% |
| 666RP66RP vs Jin | 92–106 | 46.46% |
| 666RP66RP vs Reina | 94–91 | 50.81% |
| 666RP66RP vs Heihachi | 92–88 | 51.11% |
| 666RP66RP vs Lili | 75–96 | 43.86% |
| 666RP66RP vs Asuka | 87–74 | 54.04% |
| 666RP66RP vs Victor | 75–85 | 46.88% |
| 666RP66RP vs Law | 77–72 | 51.68% |
| 666RP66RP vs Steve | 73–59 | 55.30% |
| 666RP66RP vs Yoshimitsu | 64–62 | 50.79% |
| 666RP66RP vs Devil Jin | 48–67 | 41.74% |
| 666RP66RP vs Jun | 39–65 | 37.50% |
| 666RP66RP vs Clive | 58–46 | 55.77% |
| 666RP66RP vs Lee | 39–61 | 39.00% |
| 666RP66RP vs Feng | 40–52 | 43.48% |
| 666RP66RP vs Azucena | 41–50 | 45.05% |
| 666RP66RP vs Claudio | 39–50 | 43.82% |
| 666RP66RP vs Leo | 38–49 | 43.68% |
| 666RP66RP vs Alisa | 37–48 | 43.53% |
| 666RP66RP vs Leroy | 42–35 | 54.55% |
| 666RP66RP vs Lars | 32–44 | 42.11% |
| 666RP66RP vs Nina | 32–41 | 43.84% |
| 666RP66RP vs Eddy | 30–40 | 42.86% |
| 666RP66RP vs Xiaoyu | 33–36 | 47.83% |
| 666RP66RP vs Jack-8 | 20–42–1 | 32.26% |
| 666RP66RP vs Shaheen | 32–28 | 53.33% |
| 666RP66RP vs Kuma | 33–27 | 55.00% |
| 666RP66RP vs Lidia | 30–26 | 53.57% |
| 666RP66RP vs Zafina | 17–24 | 41.46% |
| 666RP66RP vs Anna | 21–17 | 55.26% |
| 666RP66RP vs Raven | 14–17 | 45.16% |
| 666RP66RP vs Panda | 13–16 | 44.83% |
| 666RP66RP vs Fahkumram | 8–6 | 57.14% |
| 666RP66RP vs Armor King | 5–2 | 71.43% |
| 666RP66RP vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.