| FahkinRagin vs Armor King | 70–97 | 41.92% |
| FahkinRagin vs King | 74–54 | 57.81% |
| FahkinRagin vs Heihachi | 44–40 | 52.38% |
| FahkinRagin vs Kazuya | 48–33 | 59.26% |
| FahkinRagin vs Jin | 40–33 | 54.79% |
| FahkinRagin vs Bryan | 37–34 | 52.11% |
| FahkinRagin vs Feng | 21–34 | 38.18% |
| FahkinRagin vs Paul | 35–18 | 66.04% |
| FahkinRagin vs Law | 19–29 | 39.58% |
| FahkinRagin vs Reina | 18–29 | 38.30% |
| FahkinRagin vs Hwoarang | 25–21 | 54.35% |
| FahkinRagin vs Lili | 18–23 | 43.90% |
| FahkinRagin vs Dragunov | 17–24 | 41.46% |
| FahkinRagin vs Fahkumram | 16–25 | 39.02% |
| FahkinRagin vs Steve | 26–14 | 65.00% |
| FahkinRagin vs Jun | 18–21 | 46.15% |
| FahkinRagin vs Yoshimitsu | 17–21 | 44.74% |
| FahkinRagin vs Lidia | 20–14 | 58.82% |
| FahkinRagin vs Lars | 16–16 | 50.00% |
| FahkinRagin vs Xiaoyu | 23–8 | 74.19% |
| FahkinRagin vs Devil Jin | 12–17 | 41.38% |
| FahkinRagin vs Asuka | 15–13 | 53.57% |
| FahkinRagin vs Victor | 16–12 | 57.14% |
| FahkinRagin vs Nina | 21–6 | 77.78% |
| FahkinRagin vs Clive | 11–11 | 50.00% |
| FahkinRagin vs Leroy | 11–10 | 52.38% |
| FahkinRagin vs Alisa | 10–10 | 50.00% |
| FahkinRagin vs Lee | 9–11 | 45.00% |
| FahkinRagin vs Raven | 10–9 | 52.63% |
| FahkinRagin vs Miary Zo | 9–10 | 47.37% |
| FahkinRagin vs Leo | 7–10 | 41.18% |
| FahkinRagin vs Claudio | 4–13 | 23.53% |
| FahkinRagin vs Kuma | 6–7 | 46.15% |
| FahkinRagin vs Anna | 7–5 | 58.33% |
| FahkinRagin vs Jack-8 | 5–6 | 45.45% |
| FahkinRagin vs Eddy | 4–7 | 36.36% |
| FahkinRagin vs Zafina | 3–7 | 30.00% |
| FahkinRagin vs Panda | 5–4 | 55.56% |
| FahkinRagin vs Azucena | 5–3 | 62.50% |
| FahkinRagin vs Shaheen | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.