| CLAYMOR3 vs Bryan | 307–234–1 | 56.75% |
| CLAYMOR3 vs Dragunov | 281–205 | 57.82% |
| CLAYMOR3 vs Kazuya | 296–171 | 63.38% |
| CLAYMOR3 vs Steve | 195–145 | 57.35% |
| CLAYMOR3 vs Asuka | 181–153 | 54.19% |
| CLAYMOR3 vs Hwoarang | 222–107 | 67.48% |
| CLAYMOR3 vs Jin | 195–125 | 60.94% |
| CLAYMOR3 vs Law | 205–111 | 64.87% |
| CLAYMOR3 vs Lars | 195–117 | 62.50% |
| CLAYMOR3 vs Paul | 178–129 | 57.98% |
| CLAYMOR3 vs King | 179–116 | 60.68% |
| CLAYMOR3 vs Lili | 159–125 | 55.99% |
| CLAYMOR3 vs Victor | 165–94 | 63.71% |
| CLAYMOR3 vs Devil Jin | 171–87 | 66.28% |
| CLAYMOR3 vs Lee | 165–90 | 64.71% |
| CLAYMOR3 vs Feng | 137–109 | 55.69% |
| CLAYMOR3 vs Azucena | 143–101 | 58.61% |
| CLAYMOR3 vs Reina | 162–81 | 66.67% |
| CLAYMOR3 vs Yoshimitsu | 144–95 | 60.25% |
| CLAYMOR3 vs Nina | 117–109 | 51.77% |
| CLAYMOR3 vs Claudio | 142–82 | 63.39% |
| CLAYMOR3 vs Jack-8 | 131–89 | 59.55% |
| CLAYMOR3 vs Alisa | 126–88 | 58.88% |
| CLAYMOR3 vs Jun | 126–86 | 59.43% |
| CLAYMOR3 vs Xiaoyu | 129–75 | 63.24% |
| CLAYMOR3 vs Shaheen | 129–75 | 63.24% |
| CLAYMOR3 vs Lidia | 109–90 | 54.77% |
| CLAYMOR3 vs Heihachi | 130–69 | 65.33% |
| CLAYMOR3 vs Leroy | 105–93 | 53.03% |
| CLAYMOR3 vs Clive | 123–75 | 62.12% |
| CLAYMOR3 vs Eddy | 113–74–1 | 60.43% |
| CLAYMOR3 vs Raven | 97–78 | 55.43% |
| CLAYMOR3 vs Leo | 97–70 | 58.08% |
| CLAYMOR3 vs Zafina | 85–70 | 54.84% |
| CLAYMOR3 vs Fahkumram | 86–61 | 58.50% |
| CLAYMOR3 vs Kuma | 72–48 | 60.00% |
| CLAYMOR3 vs Anna | 60–37 | 61.86% |
| CLAYMOR3 vs Miary Zo | 46–31 | 59.74% |
| CLAYMOR3 vs Panda | 52–24 | 68.42% |
| CLAYMOR3 vs Armor King | 47–17 | 73.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.