| Ryanrumblemoo vs Kazuya | 96–67 | 58.90% |
| Ryanrumblemoo vs Reina | 69–57 | 54.76% |
| Ryanrumblemoo vs Jin | 60–53 | 53.10% |
| Ryanrumblemoo vs King | 55–57 | 49.11% |
| Ryanrumblemoo vs Bryan | 48–44 | 52.17% |
| Ryanrumblemoo vs Steve | 54–38 | 58.70% |
| Ryanrumblemoo vs Dragunov | 43–37 | 53.75% |
| Ryanrumblemoo vs Lee | 39–41 | 48.75% |
| Ryanrumblemoo vs Devil Jin | 39–40 | 49.37% |
| Ryanrumblemoo vs Heihachi | 47–32 | 59.49% |
| Ryanrumblemoo vs Law | 48–30 | 61.54% |
| Ryanrumblemoo vs Feng | 36–34 | 51.43% |
| Ryanrumblemoo vs Lili | 36–32 | 52.94% |
| Ryanrumblemoo vs Hwoarang | 36–31 | 53.73% |
| Ryanrumblemoo vs Lars | 36–29 | 55.38% |
| Ryanrumblemoo vs Jack-8 | 25–34–1 | 42.37% |
| Ryanrumblemoo vs Clive | 36–21 | 63.16% |
| Ryanrumblemoo vs Victor | 32–22 | 59.26% |
| Ryanrumblemoo vs Paul | 28–24 | 53.85% |
| Ryanrumblemoo vs Jun | 23–29 | 44.23% |
| Ryanrumblemoo vs Yoshimitsu | 25–21 | 54.35% |
| Ryanrumblemoo vs Nina | 21–20 | 51.22% |
| Ryanrumblemoo vs Eddy | 15–26 | 36.59% |
| Ryanrumblemoo vs Leo | 16–23 | 41.03% |
| Ryanrumblemoo vs Azucena | 24–14 | 63.16% |
| Ryanrumblemoo vs Asuka | 16–20 | 44.44% |
| Ryanrumblemoo vs Leroy | 21–14 | 60.00% |
| Ryanrumblemoo vs Raven | 15–16 | 48.39% |
| Ryanrumblemoo vs Claudio | 13–16 | 44.83% |
| Ryanrumblemoo vs Fahkumram | 16–12 | 57.14% |
| Ryanrumblemoo vs Alisa | 14–11 | 56.00% |
| Ryanrumblemoo vs Xiaoyu | 11–11 | 50.00% |
| Ryanrumblemoo vs Shaheen | 11–10 | 52.38% |
| Ryanrumblemoo vs Kuma | 4–15 | 21.05% |
| Ryanrumblemoo vs Lidia | 4–15 | 21.05% |
| Ryanrumblemoo vs Anna | 8–3 | 72.73% |
| Ryanrumblemoo vs Zafina | 2–8 | 20.00% |
| Ryanrumblemoo vs Panda | 2–3 | 40.00% |
| Ryanrumblemoo vs Armor King | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.